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Blade of Rime: Difference between revisions

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(Updated damage/save fields)
Line 8: Line 8:
| cost = action, ki:2
| cost = action, ki:2
| attack roll = yes
| attack roll = yes
| damage = amount:1d10, type:Piercing
| on miss = The shard of ice still explodes.
| damage2 = amount:2d6, type:Cold
| damage = 1d10
| damage type = Piercing
| extra damage = 2d6
| extra damage type = Cold
| range = ranged
| range = ranged
| range m = 18
| range m = 18
Line 16: Line 19:
| aoe m = 2
| aoe m = 2
| aoe ft = 7
| aoe ft = 7
| save = dex, negate Cold damage
| save = DEX
| save dc = caster
| area = Ice
| area = Ice
| area category = surface
| area category = surface

Revision as of 19:14, 22 December 2023

Blade of Rime.webp

Blade of Rime is an action that allows a Way of the Four Elements Way of the Four Elements to use their equivalent of Ice Knife Ice Knife by expending Ki Points instead of Spell Slots.

Description

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold to anyone nearby. It leaves an ice surface.

This spell can be cast while you are Silenced Silenced.

Properties

Cost:
Action + 2Ki Points
Damage:
D10 Piercing.png 1d10 (1~10) Damage TypesPiercing
+
D6 Cold.png 2d6 (2~12) Damage TypesCold
Details:
Attack roll (On Miss: The shard of ice still explodes.)
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Creates Area: Ice
DEX Save (Spell save DC)

Area: Ice

Ice Ice

Duration: 2 turns

AoE: 2 m / 7 ft (Radius)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

Spell save DC  Dexterity saving throw

Condition: Difficult Terrain

How to learn

Classes: