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Primal Stampede: Difference between revisions
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{{ | {{Action Page | ||
| | | summary = '''Primal Stampede''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone. | ||
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}. | | description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}. | ||
Available only when {{Cond|Rage|Raging}}. | Available only when {{Cond|Rage|Raging}}. | ||
| image = Primal Stampede.webp | |||
| cost = action, movement | | cost = action, movement | ||
| damage = 1d4 | | damage = 1d4 | ||
Line 14: | Line 15: | ||
| aoe ft = 30 | | aoe ft = 30 | ||
| attack roll = yes | | attack roll = yes | ||
| save = STR | |||
| save dc = 10 + [[Strength]] modifier | |||
| recharge = | | recharge = | ||
| condition = Prone | | condition = Prone | ||
| condition save = | | condition save = Strength | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition dc = 10 + [[Strength]] modifier | |||
| warning = Doesn't provoke Opportunity Attacks. | |||
| notes = | | notes = | ||
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | * There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | ||
** As of Patch 5, there is now a 10+[[Strength|Strength modifier]] DC that victims must fail to avoid being knocked Prone. | |||
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | * Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | ||
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit. | |||
| class learns at level 3 = Wildheart | |||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} | ||
[[Category:Rush_actions]] | [[Category:Rush_actions]] |
Revision as of 12:38, 26 December 2023
Primal Stampede is a action only available while using , allowing you charge in a line dealing damage to all enemies and knocking them prone.
Description
Charge forward, attacking all hostile creatures in your way. Deals 1d4 + Strength modifierBludgeoning damage and knocks targets .
Available only when .Doesn't provoke Opportunity Attacks.
Properties
- Cost:
- Action + Movement
- Damage:
- 1d4 (1~4) + Strength modifier Bludgeoning
- Details:
- Attack roll
- Range: 9 m / 30 ft
- STR Save (DC 10 + Strength modifier)
Condition: Prone
Duration: 2 turns
DC 10 + Strength modifier Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Classes:
- Class level 3: Wildheart
Notes
- There is no Saving throw to avoid being knocked .
- As of Patch 5, there is now a 10+Strength modifier DC that victims must fail to avoid being knocked Prone.
- Hits all enemies within a 2 m / 7 ft radius along the charge path.
- Uses an unarmed attack roll and hence benefits from the Tavern Brawler feat to greatly improve the chance to hit.