User:Bigbucky: Difference between revisions

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==General Information==
==General Information==
*This is only a list of sources of [[advantage]] and [[disadvantage]] on attack rolls. Things that directly affect attack rolls and saving throws are listed below.  
*This is only a list of sources of {{advantage}} and {{disadvantage}} on attack rolls. Things that directly affect attack rolls and saving throws are listed below.  
*[[List of features and items that affect attack rolls]]
**[[Features and items that affect attack rolls]]
*[[List of features and items that affect saving throws]]
**[[Features and items that affect saving throws]]


==Advantage on attack rolls==
==Advantage on attack rolls==

Revision as of 00:42, 21 April 2024

This is a list of sources of advantage and disadvantage on attack rolls.

General Information

Advantage on attack rolls

Actions

  • Making an attack roll while hiding

Class Features

  • Barbarian
    • Reckless Attack Reckless Attack - Advantage on all of your melee attack rolls, but all attack rolls made against you also have advantage
    • Rage: Wolf Heart Rage: Wolf Heart - Allies have advantage on melee attack rolls against enemies within 2 m / 7 ft of you
  • Cleric
    • Invoke Duplicity Invoke Duplicity - You and your allies have advantage on attack rolls against enemies within 3 m / 10 ft of illusion and attacker
  • Fighter
  • Monk
    • Shadow Step Shadow Step - Advantage on your next melee attack roll
  • Paladin
  • Rogue
  • Sorcerer
  • Warlock
    • Entropic Ward Entropic Ward - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll

Conditions

  • Blinded Blinded - Attack rolls against the target have advantage
  • Entangled Entangled - Attack rolls against the target have advantage
  • Enwebbed Enwebbed - Attack rolls against the target have advantage
  • Invisible Invisible - Advantage on attack rolls
  • Off Balance Off Balance - Attack rolls against the target have advantage
  • Paralysed Paralysed - Attack rolls against the target have advantage and attacks made within 3 m / 10 ft of the target are automatic critical hits
  • Prone Prone - Attack rolls against the target have advantage when made within 3 m / 10 ft
  • Restrained Restrained - Attack rolls against the target have advantage
  • Sleeping Sleeping - Attack rolls against the target have advantage and attacks made within 1.5 m / 5 ft of the target are automatic critical hits

Spells

Items

Disadvantage on attack rolls

Actions

Class Features

  • Cleric
  • Fighter
    • Evasive Footwork Evasive Footwork - Impose disadvantage on melee attack rolls against you for one round
    • Goading Attack Goading Attack - Target has disadvantage on attack rolls against any other creature
  • Monk
  • Warlock
    • Entropic Ward Entropic Ward - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll

Conditions

  • Blinded Blinded - Disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
  • Entangled Entangled - Disadvantage on attack rolls
  • Enwebbed Enwebbed - Disadvantage on attack rolls
  • Frightened Frightened - Disadvantage on attack rolls while the source of targets fear is within line of sight
  • Invisible Invisible - Attack rolls against the target have disadvantage
  • Poisoned Poisoned - Disadvantage on attack rolls
  • Prone Prone - Ranged attack rolls against the target have disadvantage
  • Restrained Restrained - Disadvantage on attack rolls
  • Weak Grip Weak Grip - Disadvantage on attack rolls

Spells

Items

See Also

Notes