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Andorn: Difference between revisions
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| image = Andorn.png | | image = Andorn.png | ||
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{{ | {{Infobox character | ||
|name = Andorn | | name = Andorn | ||
| | | class = [[Rogue]] | ||
| race = [[Human]] | |||
| image = Andorn.png | |||
| voice = Matthew Biddulph | |||
| level = 2 | |||
|race=[[Human]] | |||
| | |||
| | |||
| | |||
{{ | | modules = | ||
{{Infobox statistics | |||
| child = yes | |||
| size = Medium | |||
| type = Humanoid | |||
| armour_class = 13 | |||
| hit_points = 18 | |||
| hit_points_tactician = 23 | |||
| movement_speed_meters = 9 | |||
| movement_speed_feet = 30 | |||
| weight_kg = 75 | |||
| weight_lb = 150 | |||
| hiddenlevel = 2 | |||
| initiative = 2 | |||
| str = 12 | |||
| dex = 14 | |||
| con = 10 | |||
| int = 11 | |||
| wis = 10 | |||
| cha = 14 | |||
| dex_save_proficiency = yes | |||
| int_save_proficiency = yes | |||
}} | |||
}} | |||
'''Andorn''' is one of the bandits raiding the [[Overgrown Ruins]] dungeon in [[Act One]]. If approached from within the ruins, he is instantly hostile to the player as he spots them. Alternatively, he can be spoken to through the door from the outside. | |||
==Attacks== | |||
{{Feature box|Main Hand Attack|item=Shortsword}} | |||
==Loot== | |||
*{{MdRarityItem|Bandit's Key}} | |||
*[[Shortsword]] | |||
*[[Torch]] | |||
*[[Leather Armour]] | |||
*[[Bottle]] | |||
* 15 exp | |||
{{Overgrown Ruins}} | |||
[[Category: Humans]] | [[Category: Humans]] | ||
Revision as of 09:05, 28 April 2024
Andorn | |||||||||||||
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Level 2 | |||||||||||||
Voiced by | Matthew Biddulph | ||||||||||||
Information | |||||||||||||
Race | Human | ||||||||||||
Class | Rogue | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Humanoid | ||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | 2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Andorn is one of the bandits raiding the Overgrown Ruins dungeon in Act One. If approached from within the ruins, he is instantly hostile to the player as he spots them. Alternatively, he can be spoken to through the door from the outside.