List of features that work in Slayer Form: Difference between revisions
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==General Information== | ==General Information== | ||
* Slayer Form replaces all | * You can't cast spells while in Slayer Form, and can't take any action outside of those available to the Slayer. Actions will only be mentioned in this article if their effects persist after transforming. | ||
* Your equipped items are merged into your Slayer form and most of them do not have any effect until you revert back. If any equipment is not listed here then it does not work in Slayer form. | |||
* Slayer Form replaces all six of a character's stats with those of the Slayer. This article notes any exceptions when permanent bonuses or feats actually do change those stats while in Slayer form. | |||
* This list is far from complete. Feel free to add to it if you notice any missing information. | |||
==What works in Slayer Form== | ==What works in Slayer Form== | ||
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* [[Fighter]]'s {{SAI|Action Surge}} (must be activated before transforming). | * [[Fighter]]'s {{SAI|Action Surge}} (must be activated before transforming). | ||
* [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}. | * [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}}. | ||
* [[The Fiend]]'s {{SAI|Dark One's Blessing}} | * [[The Fiend]]'s {{SAI|Dark One's Blessing}} | ||
* [[The Great Old One]]'s {{SAI|Mortal Reminder}} | * [[The Great Old One]]'s {{SAI|Mortal Reminder}} | ||
* [[Thief]]'s {{SAI|Fast Hands}} | * [[Thief]]'s {{SAI|Fast Hands}} | ||
* [[Thief]]'s {{SAI|Second-Story Work}} | |||
* [[War Domain]]'s {{SAI|War Priest}} | * [[War Domain]]'s {{SAI|War Priest}} | ||
===Equipment=== | ===Equipment=== | ||
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===Races=== | ===Races=== | ||
* Most [[Races|racial passives]] (e.g. Dwarves' {{SAI|Dwarven Resilience}}). | * Most [[Races|racial passives]] (e.g. Dwarves' {{SAI|Dwarven Resilience}}). | ||
===Temporary bonuses=== | |||
* {{Cond|Dark Lady's Awareness}}, {{Cond|Dark Lady's Erudition}}, and {{Cond|Dark Lady's Grace}} | |||
==What partially works in Slayer Form== | ==What partially works in Slayer Form== | ||
===Class Features=== | ===Class Features=== | ||
* [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} | * [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} (The temporary hp persists but the additional {{DamageType|Necrotic}} damage does not work). | ||
===Feats=== | ===Feats=== | ||
* {{SAI|Tavern Brawler}} (The attack roll bonus does work but the damage roll bonus does not). | * {{SAI|Tavern Brawler}} (The attack roll bonus does work but the damage roll bonus does not). |
Latest revision as of 05:31, 13 June 2024
This page is about the features that do or do not work in Slayer Form. For details on the stats and abilities of the Slayer, see Slayer.
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-06-13. If multiple days have passed since, this template should be removed. |
Most equipment, many feats, and some class passives do not work while transformed into the Slayer. This list clarifies what works and what does not work.
General Information[edit | edit source]
- You can't cast spells while in Slayer Form, and can't take any action outside of those available to the Slayer. Actions will only be mentioned in this article if their effects persist after transforming.
- Your equipped items are merged into your Slayer form and most of them do not have any effect until you revert back. If any equipment is not listed here then it does not work in Slayer form.
- Slayer Form replaces all six of a character's stats with those of the Slayer. This article notes any exceptions when permanent bonuses or feats actually do change those stats while in Slayer form.
- This list is far from complete. Feel free to add to it if you notice any missing information.
What works in Slayer Form[edit | edit source]
Class Features[edit | edit source]
- The Fighting Style (if you were wearing armour before transforming).
- Barbarian's (must be activated before transforming).
- Fighter's (must be activated before transforming).
- Ranger's , , and .
- The Fiend's
- The Great Old One's
- Thief's
- Thief's
- War Domain's
Equipment[edit | edit source]
Illithid Abilities[edit | edit source]
Permanent bonuses[edit | edit source]
- Permanent stat bonuses such as those provided by Hag hair, Potion of Everlasting Vigour, or Mirror of Loss.
- Permanent conditions (e.g. from Volo's Ersatz Eye).
Potions and Elixirs[edit | edit source]
- Most potions and elixirs.
Races[edit | edit source]
- Most racial passives (e.g. Dwarves' ).
Temporary bonuses[edit | edit source]
- , , and
What partially works in Slayer Form[edit | edit source]
Class Features[edit | edit source]
- Circle of the Spores's (The temporary hp persists but the additional Necrotic damage does not work).
Feats[edit | edit source]
- (The attack roll bonus does work but the damage roll bonus does not).
What does not work in Slayer Form[edit | edit source]
Class Features[edit | edit source]
- Barbarian's
- Draconic Bloodline's
- Monk's
- Monk's
- Way of the Open Hand's , , and .
Equipment[edit | edit source]
- Almost all equipment in the game.
- Armour that works in Armour of Moonbasking such as
Illithid Abilities[edit | edit source]
Races[edit | edit source]
- Racial passives that reduce movement speed (i.e. Shortened Stride).