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Act Two: Difference between revisions
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{{ up to date | 2023-08-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo | {{ up to date | 2023-08-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo | ||
|title = | |title = Act Two | ||
|description = | |description = Act Two of Baldur's Gate 3 is the second act of the game. | ||
}} | }} | ||
[[File:Chapter 2.webp|right|400px]]''' | [[File:Chapter 2.webp|right|400px]] | ||
'''Act Two''' of [[Baldur's Gate 3]] takes place after [[Act One]] as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]]. | |||
== Point of No Return == | == Point of No Return == | ||
The exact delineation between [[ | The exact delineation between [[Act One]] and Act Two can be somewhat confusing for new players as entering the [[Shadow-Cursed Lands]] from either the [[Mountain Pass]] or the [[Underdark]] will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the [[Wilderness]] and complete the majority of lingering quests at any point. The point of no return in Act Two takes place much later, inside the [[Gauntlet of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the [[Wilderness]], all of the Wilderness [[Waypoint|waypoints]] will be inaccessible, and all incomplete quests from the [[Wilderness]] will automatically close. | ||
== Transition to | == Transition to Act Three == | ||
The | The act will conclude once you have defeated [[Ketheric Thorm]] and started on the Road to Baldur's Gate. This will start [[Act Three]]. | ||
==Locations== | ==Locations== | ||
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== Companions == | == Companions == | ||
Three additional companions can be recruited in | Three additional companions can be recruited in Act Two if they survived the events of Act One and the player completes their requisite quests. | ||
*[[Minthara]] ([[Decide Minthara's Fate]]) | *[[Minthara]] ([[Decide Minthara's Fate]]) | ||
*[[Halsin]] ([[Lift the Shadow Curse]]) | *[[Halsin]] ([[Lift the Shadow Curse]]) | ||
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==Main Quest== | ==Main Quest== | ||
{{Stub|section}} | {{Stub|section}} | ||
The main quest of | The main quest of Act Two is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]]. | ||
* [[Seek Protection from the Shadow Curse]] | * [[Seek Protection from the Shadow Curse]] |
Revision as of 15:30, 29 August 2023
Act Two of Baldur's Gate 3 takes place after Act One as the player enters the Shadow-Cursed Lands to reach Moonrise Towers.
Point of No Return
The exact delineation between Act One and Act Two can be somewhat confusing for new players as entering the Shadow-Cursed Lands from either the Mountain Pass or the Underdark will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the Wilderness and complete the majority of lingering quests at any point. The point of no return in Act Two takes place much later, inside the Gauntlet of Shar. Another alert will trigger, and after this point it becomes impossible to return to the Wilderness, all of the Wilderness waypoints will be inaccessible, and all incomplete quests from the Wilderness will automatically close.
Transition to Act Three
The act will conclude once you have defeated Ketheric Thorm and started on the Road to Baldur's Gate. This will start Act Three.
Locations
- Ruined Battlefield
- Last Light Inn
- Reithwin Town
- Graveyard
- Mason's Guild
- House of Healing
- House of Healing Morgue
- Moonrise Towers
- Grand Mausoleum
- Gauntlet of Shar
Companions
Three additional companions can be recruited in Act Two if they survived the events of Act One and the player completes their requisite quests.
Main Quest
This section is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
The main quest of Act Two is Infiltrate Moonrise Towers. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various Non-Player Characters.
- Seek Protection from the Shadow Curse
- Follow the Convoy
- Capture Isobel the Selûnite Cleric
- Resolve the Abduction
- Find Ketheric Thorm's Relic
- Find the Nightsong
- Defeat Ketheric Thorm