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Rage: Wolf Heart: Difference between revisions
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{{ActionPage | |||
| type = classaction | | type = classaction | ||
| summary = '''Rage: Wolf Heart''' is a | | summary = '''Rage: Wolf Heart''' is a [[Wildheart]] [[Barbarian]] bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat. | ||
| description = | | description = Enter a {{Cond|Rage: Wolf Heart|Rage}} so inciting it spurs on your allies. | ||
| extra description = You can use {{SAI|Inciting Howl}}, and your allies have {{Advantage}} on melee {{Attack roll}}s against enemies within {{distance|m=2|ft=7}} of you. | |||
You can use {{SAI|Inciting Howl}}, and | | warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | ||
Rage ends early if you | |||
| image = Rage Wolf Heart.webp | | image = Rage Wolf Heart.webp | ||
| cost = bonus, rage | | cost = bonus, rage | ||
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| save = | | save = | ||
| additional = | | additional = | ||
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''. | | higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | ||
| condition = Rage: Wolf Heart | | condition = Rage: Wolf Heart | ||
| condition duration = 10 | | condition duration = 10 | ||
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| class learns at level 3 = Wildheart | | class learns at level 3 = Wildheart | ||
| notes = | | notes = | ||
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9. | |||
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant. | |||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |
Latest revision as of 06:35, 29 July 2024
Rage: Wolf Heart is a Wildheart Barbarian bonus action. This ability allows them to use their wolf-like anger to aid their allies in combat.
Description
Enter a so inciting it spurs on your allies.
You can use , and your allies have Advantage on melee Attack rolls against enemies within 2 m / 7 ft of you.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Condition: Rage: Wolf Heart
Duration: 10 turns
- Can use Advantage on melee Attack rolls against enemies within 2 m / 7 ft. and allies have
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Wildheart