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Ebber: Difference between revisions
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Nodforkiss (talk | contribs) (Created page with "{{Infobox creature | name = Ebber | image = Watchman Ebber Model.png | va = | title = | faction = | race = High Elf | family = | level = 10 | size = Medium | type = Humanoid | ac = 18 | e hp = 58 | hp = 84 | t hp = 109 | movement m = 9 | weight kg = 75 | str = 18 | dex = 14 | con = 15 | int = 11 | wis = 10 | cha = 12 | str save prof = yes | con save prof = yes | passives = Great Weapon Master: All In, Great Weapon Master: Bonus Attack, Extra Attack, Great Weapo...") |
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{{Infobox creature | {{Infobox creature | ||
| name = Ebber | | name = Watchman Ebber | ||
| image = Watchman Ebber Model.png | | image = <gallery> | ||
Watchman Ebber Model.png|In-game | |||
Portrait Ebber.png|Portrait | |||
</gallery> | |||
| va = | | va = | ||
| title = | | title = | ||
Line 9: | Line 12: | ||
| level = 10 | | level = 10 | ||
| size = Medium | | size = Medium | ||
| type = Humanoid | | type = [[Humanoid]] | ||
| ac = 18 | | ac = 18 | ||
| e hp = 58 | | e hp = 58 | ||
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'''Watchman Ebber''' is one of the Watchman in the [[Upper City]] who are trying to escape from [[Absolute|Absolute Cultists]] to save his own life. | '''Watchman Ebber''' is one of the Watchman in the [[Upper City]] who are trying to escape from [[Absolute|Absolute Cultists]] to save his own life. | ||
== Attacks and abilities == | ==Involvement== | ||
Ebber, [[Gyordi]], [[Fry]], and [[Goodge]] can be convinced to join the fight (Courtyard Battle only), if the party passes a passive {{Ability Check|Insight|20}} followed by a dialogue option with a {{Ability Check|Persuasion|20}}, {{Ability Check|Intimidation|20}}, or {{Ability Check|Deception|20}}. | |||
==Combat== | |||
=== Attacks and abilities === | |||
{{Feature box|Main Hand Attack|item=Greatsword}} | {{Feature box|Main Hand Attack|item=Greatsword}} | ||
{{Upper City}} | {{Upper City}} |
Latest revision as of 02:35, 28 June 2024
Watchman Ebber is one of the Watchman in the Upper City who are trying to escape from Absolute Cultists to save his own life.
Involvement[edit | edit source]
Ebber, Gyordi, Fry, and Goodge can be convinced to join the fight (Courtyard Battle only), if the party passes a passive DC 20 Insight check followed by a dialogue option with a DC 20 Persuasion check, DC 20 Intimidation check, or DC 20 Deception check.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]