Ad placeholder

Mir'ic: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Fixed name)
m (Added combat-relevant skills to infobox)
 
Line 33: Line 33:
| conditions = Astral Gravity
| conditions = Astral Gravity
| passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement,  
| passives = Advanced Unarmoured Movement, Deflect Missiles (passive feature), Evasion, Extra Attack, Ki-Empowered Strikes, Martial Arts: Bonus Unarmed Strike, Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes, Opportunity Attack, Psionic Empowerment, Slow Fall, Stillness of Mind (passive feature), Unarmoured Defence (Monk), Unarmoured Movement,  
| athletics = 1
| acrobatics = 3
| perception = 4
}}
}}
'''Ember Gish'ra Mir'ic''' is a [[Gish'ra (caster)|Gish'ra]] encountered in the [[Astral Plane]] at the beginning of Act Three. She is part of {{CharLink|Orpheus|Orpheus'}} honour guard, and is fighting to free him.
'''Ember Gish'ra Mir'ic''' is a [[Gish'ra (caster)|Gish'ra]] encountered in the [[Astral Plane]] at the beginning of Act Three. She is part of {{CharLink|Orpheus|Orpheus'}} honour guard, and is fighting to free him.

Latest revision as of 08:02, 11 November 2024

Ember Gish'ra Mir'ic is a Gish'ra encountered in the Astral Plane at the beginning of Act Three. She is part of Orpheus Orpheus' honour guard, and is fighting to free him.

Involvement[edit | edit source]

During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. The party is then called into a portal by the Dream Guardian Dream Guardian. Mir'ic is part of the first wave of monks inside the Astral Plane, and can be seen fighting a bunch of Intellect Devourer Intellect Devourers.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Unarmed Strike Monk.webp
Unarmed Strike Unarmed Strike ()

Swiftly strike an enemy as a bonus action.

 Melee: 1.5 m / 5  ft
Step of the Wind Dash.webp
Step of the Wind: Dash Step of the Wind: Dash ()
Double your movement speed. Jump no longer requires a Bonus action.
 Range: Self
Flurry of Blows.webp
Flurry of Blows Flurry of Blows ()
+

Punch twice in quick succession.

 Melee: 1.5 m / 5  ft
Scorching Ray.webp
Embrace of the Inferno Embrace of the Inferno ()
D6 Fire.png 2d6 (2~12) Damage TypesFire

Expel the fire burning through your veins as 3 flaming rays. Each ray deals 2d6Damage TypesFire.

 Range: 18 m / 60 ft
Fireball.webp
Flames of the Phoenix Flames of the Phoenix ()
D6 Fire.png 8d6 (8~48) Damage TypesFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)

Allies[edit | edit source]