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Rage: Elk Heart: Difference between revisions
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'''Rage: Elk Heart''' is a [[Wildheart]] | {{ActionPage | ||
| summary = '''Rage: Elk Heart''' is a [[Wildheart]] [[Barbarian]] bonus action. This ability allows them to use their elk-like anger to increase their movement speed and charge into enemies. | |||
| description = Enter a {{Cond|Rage: Elk Heart|Rage}} that grants you extraordinary swiftness. | |||
| | | extra description = You can use {{SAI|Primal Stampede}}, and your [[movement speed]] increases by {{distance|m=4.5|ft=15}}. | ||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
You can use | | image = Rage Elk Heart.webp | ||
| cost = bonus, rage | |||
Rage ends early if you | | concentration = | ||
| damage = | |||
| damage2 = | |||
| attack roll = | |||
| | | recharge = | ||
| | | duration = | ||
| | | range = self | ||
| aoe = | |||
| aoe m = | |||
== | | aoe ft = | ||
| save = | |||
| additional = | |||
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | |||
| condition = Rage: Elk Heart | |||
| condition duration = 10 | |||
| condition2 = Rage Impeded | |||
| condition2 duration = Permanent | |||
| class learns at level 3 = Wildheart | |||
| notes = | |||
'' | * This variant of {{SAI|Rage}} does not receive a damage increase at level 9. | ||
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant. | |||
}} | |||
{{BarbarianNavbox}} | |||
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Latest revision as of 06:32, 29 July 2024
Rage: Elk Heart is a Wildheart Barbarian bonus action. This ability allows them to use their elk-like anger to increase their movement speed and charge into enemies.
Description
Enter a that grants you extraordinary swiftness.
You can use , and your movement speed increases by 4.5 m / 15 ft.Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.
Properties
- Cost:
- Bonus action + Rage Charge
- Details:
- Range: Self
At Higher Levels
At level 9, the bonus damage to attacks granted by Rage increases to +3[See Notes].
Condition: Rage: Elk Heart
Duration: 10 turns
- Movement speed increased by 4.5 m / 15 ft and can use .
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Condition: Rage Impeded
Duration: Permanent
- Weighed down by Heavy Armour. Until the armour is removed, Raging won't grant extra damage, resistance to physical damage, or Advantage on Strength Checks and Saving throws.
How to learn
Classes:
- Class level 3: Wildheart