Modding:Creating Hair Mods: Difference between revisions
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##[https://github.com/Norbyte/dos2de_collada_exporter Collada/GR2 import/export Blender plugin] by Norbyte | ##[https://github.com/Norbyte/dos2de_collada_exporter Collada/GR2 import/export Blender plugin] by Norbyte | ||
###For importing/exporting .GR2 files, which BG3 uses | ###For importing/exporting .GR2 files, which BG3 uses | ||
##[https://code.visualstudio.com/ VSCode] or [https://notepad-plus-plus.org/ Notepad++] | |||
###For editing code files | |||
# [[Modding:Hair Mod Mesh Setup|Hair Mod Mesh Setup]] | # [[Modding:Hair Mod Mesh Setup|Hair Mod Mesh Setup]] | ||
## This is where you set up the mesh itself, which is the visible part of your hair. | ## This is where you set up the mesh itself, which is the visible part of your hair. |
Revision as of 18:50, 2 April 2024
This page is a modding page, and follows its own rules and standards separate from the rest of the wiki. |
This page lays out the steps for creating your very own Baldur’s Gate 3 hair mod.
- Always check Permissions before starting to mod if you are using non-vanilla assets.
- Download these essential hair modding tools:
- Blender (version 3.6 recommended)
- For importing, editing, and exporting the hair mesh itself
- Lslib by Norbyte
- For conforming your custom hair to a vanilla hair
- BG3 Multi-Tool by ShinyHobo
- For searching the game files
- Collada/GR2 import/export Blender plugin by Norbyte
- For importing/exporting .GR2 files, which BG3 uses
- VSCode or Notepad++
- For editing code files
- Blender (version 3.6 recommended)
- Hair Mod Mesh Setup
- This is where you set up the mesh itself, which is the visible part of your hair.
- Hair Mod File Setup
- This is where you set up the code for inclusion into the game.
- Profit!