Ad placeholder
Act Two: Difference between revisions
No edit summary |
|||
Line 6: | Line 6: | ||
== Point of No Return == | == Point of No Return == | ||
The exact delineation between [[Chapter One]] and Chapter Two can be somewhat confusing for new players as entering the [[Shadow-Cursed Lands]] from either the [[Mountain Pass]] or the [[Underdark]] will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the [[Wilderness]] and complete the majority of lingering quests at any point. The point of no return in Chapter Two takes place much later, inside the [[ | The exact delineation between [[Chapter One]] and Chapter Two can be somewhat confusing for new players as entering the [[Shadow-Cursed Lands]] from either the [[Mountain Pass]] or the [[Underdark]] will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the [[Wilderness]] and complete the majority of lingering quests at any point. The point of no return in Chapter Two takes place much later, inside the [[Gauntlet of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the [[Wilderness]], all of the Wilderness [[Waypoint|waypoints]] will be inaccessible, and all incomplete quests from the [[Wilderness]] will automatically close. | ||
The Chapter will conclude once you have defeated [[Ketheric Thorm]] and started on the Road to Baldur's Gate. This will start [[Chapter Three]]. | |||
==Locations== | ==Locations== |
Revision as of 09:14, 27 August 2023
Point of No Return
The exact delineation between Chapter One and Chapter Two can be somewhat confusing for new players as entering the Shadow-Cursed Lands from either the Mountain Pass or the Underdark will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the Wilderness and complete the majority of lingering quests at any point. The point of no return in Chapter Two takes place much later, inside the Gauntlet of Shar. Another alert will trigger, and after this point it becomes impossible to return to the Wilderness, all of the Wilderness waypoints will be inaccessible, and all incomplete quests from the Wilderness will automatically close.
The Chapter will conclude once you have defeated Ketheric Thorm and started on the Road to Baldur's Gate. This will start Chapter Three.
Locations
- Ruined Battlefield
- Last Light Inn
- Reithwin Town
- Graveyard
- Mason's Guild
- House of Healing
- House of Healing Morgue
- Moonrise Towers
- Grand Mausoleum
- Gauntlet of Shar
Companions
Three additional companions can be recruited in Chapter Two if they survived the events of Chapter One and the player completes their requisite quests.
Main Quest
This section is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
The main quest of Chapter Two is Infiltrate Moonrise Towers. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various Non-Player Characters.
- Seek Protection from the Shadow Curse
- Follow the Convoy
- Capture Isobel the Selûnite Cleric
- Resolve the Abduction
- Find Ketheric Thorm's Relic
- Find the Nightsong
- Defeat Ketheric Thorm