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Wild Magic table (Barbarian): Difference between revisions
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! style="width: 750px;" | Description | ! style="width: 750px;" | Description | ||
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!Weapon Infusion | !{{SmallIcon|Wild Magic Weapon Infusion Icon.png}} [[Wild Magic: Weapon Infusion (Condition)|Weapon Infusion]] | ||
|Magic infuses your weapon. It deals an additional {{DamageText | 1d6 | Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn. | |Magic infuses your weapon. It deals an additional {{DamageText | 1d6 | Force}} damage and gains the {{Light}} and {{Thrown}} properties. If thrown, it reappears in your hand at the end of your turn. | ||
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!Magic Retribution | !{{SmallIcon|Wild Magic Magic Retribution Icon.png}} [[Wild Magic: Magic Retribution (Condition)|Magic Retribution]] | ||
|You are protected by wild, vengeful magic. Enemies that hit you take {{DamageText | 1d6 | Force}} damage in retaliation. | |You are protected by wild, vengeful magic. Enemies that hit you take {{DamageText | 1d6 | Force}} damage in retaliation. | ||
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!Protective Lights | !{{SmallIcon|Wild Magic Protective Lights Icon.png}} [[Wild Magic: Protective Lights (Condition)|Protective Lights]] | ||
|You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}. | |You, and any allies within {{Distance|m=3|ft=10}} of you, have a +1 bonus to {{Armour Class}}. | ||
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!Intangible Spirit | !{{SmallIcon|Wild Magic Intangible Spirit Icon.png}} [[Wild Magic: Intangible Spirit (Condition)|Intangible Spirit]] | ||
|Each turn, as a {{action|bonus}}, choose to summon a spectral flumph within {{Distance|m=10|ft=30}} of you. The flumph explodes at the end of your turn, dealing {{DamageText | 1d6 | Force}} damage to anyone within {{Distance|m=4.5|ft=5}} on a failed {{SavingThrow|DEX}}. | |Each turn, as a {{action|bonus}}, choose to summon a spectral flumph within {{Distance|m=10|ft=30}} of you. The flumph explodes at the end of your turn, dealing {{DamageText | 1d6 | Force}} damage to anyone within {{Distance|m=4.5|ft=5}} on a failed {{SavingThrow|DEX}}. | ||
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!Bolt of Light | !{{SmallIcon|Wild Magic Light Bolt Icon.png}} [[Wild Magic: Light Bolt (Condition)|Bolt of Light]] | ||
|Each turn, as a {{action|bonus}}, choose to shoot a | |{{SmallIcon|Wild Magic Light Bolt Small Icon.png}} '''[[Wild Magic: Bolt of Light]]''' | ||
*Each turn, as a {{action|bonus}}, choose to shoot a Bolt of Light from your chest at a target within {{Distance|m=10|ft=30}} of you. Wild Magic: Bolt of Light deals {{DamageText | 1d6 | Radiant}} damage and {{IconLink|Blinded Condition Icon.webp|Blinded (Condition)|Blinds|size=25}} the target on a failed {{SavingThrow|CON}} for 1 turn. | |||
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!Vine Growth | !{{SmallIcon|Wild Magic Vine Growth Icon.png}} [[Wild Magic: Vine Growth (Condition)|Vine Growth]] | ||
|Flowers and vines spread outward from you in a radius of {{Distance|m=4.5|ft=15}} creating {{IconLink|Difficult Terrain Condition Icon.webp|Difficult Terrain (Condition)|Difficult Terrain|size=25}} for everyone other than you. | |Flowers and vines spread outward from you in a radius of {{Distance|m=4.5|ft=15}} creating {{IconLink|Difficult Terrain Condition Icon.webp|Difficult Terrain (Condition)|Difficult Terrain|size=25}} for everyone other than you. | ||
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!Teleport | !{{SmallIcon|Wild Magic Teleport Barbarian Icon.png}} [[Wild Magic: Teleport (Barbarian) (Condition)|Teleport]] | ||
|{{SmallIcon|Wild Magic Teleport Barbarian Small Icon.png}} [[Wild Magic: Teleport (Barbarian)|Wild Magic: Teleport]] | |{{SmallIcon|Wild Magic Teleport Barbarian Small Icon.png}} '''[[Wild Magic: Teleport (Barbarian)|Wild Magic: Teleport]]''' | ||
*Each turn, as a {{action|bonus}}, choose to Teleport to an unoccupied space you can see within {{Distance|m=18|ft=60}} | *Each turn, as a {{action|bonus}}, choose to Teleport to an unoccupied space you can see within {{Distance|m=18|ft=60}} | ||
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!Dark Tendrils | !{{SmallIcon|Wild Magic Dark Tendrils Icon.png}} [[Wild Magic: Dark Tendrils (Condition)|Dark Tendrils]] | ||
|Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText | 1d6 | Necrotic}} damage. Additionally, you gain {{DamageIcon|Healing}}{{DamageColor|Healing| | |Shadowy tendrils lash outwards from you. Each creature within {{Distance|m=9|ft=30}} of you must succeed a {{SavingThrow|CON}} or take {{DamageText | 1d6 | Necrotic}} damage. Additionally, you gain {{DamageIcon|Healing}}{{DamageColor|Healing|1d12 Temporary Hit Points}}. | ||
|}<noinclude>{{BarbarianNavbox}}</noinclude> | |}<noinclude>{{BarbarianNavbox}}</noinclude> |
Revision as of 20:03, 20 September 2023
will unleash one of the listed effects when Rage has been activated. All effects last until end of Rage or until a new effect has been activated.
Barbarian Wild Magic Effects
The following section can be transcluded into other pages with {{:Wild Magic table (Barbarian)}}
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Effect | Description |
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Magic infuses your weapon. It deals an additional 1d6 ![]() ![]() ![]() |
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You are protected by wild, vengeful magic. Enemies that hit you take 1d6 ![]() |
File:Wild Magic Protective Lights Icon.png Protective Lights | You, and any allies within ![]() ![]() |
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Each turn, as a ![]() ![]() ![]() ![]() ![]() |
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File:Wild Magic Light Bolt Small Icon.png Wild Magic: Bolt of Light
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Flowers and vines spread outward from you in a radius of ![]() |
File:Wild Magic Teleport Barbarian Icon.png Teleport | File:Wild Magic Teleport Barbarian Small Icon.png Wild Magic: Teleport
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Shadowy tendrils lash outwards from you. Each creature within ![]() ![]() ![]() ![]() |