Modding:Creating mods: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
Line 5: Line 5:
}}{{NavModding}}
}}{{NavModding}}
== General Tutorials ==
== General Tutorials ==
General tutorials for modding BG3.
* [[Modding:Creating meta.lsx|Creating your Meta.lsx]]
* [[Modding:Creating meta.lsx|Creating your Meta.lsx]]
* [[Guide:Unpacking_and_Converting_Files|Unpacking and Converting Files]]
* [[Guide:Unpacking_and_Converting_Files|Unpacking and Converting Files]]
Line 11: Line 12:
* [[Guide:Working with lsx files|Working with LSX files ( example with Progressions.lsx )]]
* [[Guide:Working with lsx files|Working with LSX files ( example with Progressions.lsx )]]
* [[Guide:Custom_Polymorph|Custom Polymorphing]]
* [[Guide:Custom_Polymorph|Custom Polymorphing]]
* [https://www.youtube.com/playlist?list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj Padme4000's tutorials]
** [https://youtu.be/siC6fak9zDM?si=r1nezgGOs9OWqOOr Creating Hairs Post Patch 9]
** [https://youtu.be/gxmgZ_X1kbI?si=wj7OFqyKkGS3BV2V Joining Different Meshes Into One]
* [https://docs.google.com/document/d/1iR-q2sTqxLuk3xXG8W6dbk3QeqQw_jdGkI1WAu45OoU/edit Custom Dye Mod Guide by AstralSprout]
* [https://docs.google.com/document/d/1iR-q2sTqxLuk3xXG8W6dbk3QeqQw_jdGkI1WAu45OoU/edit Custom Dye Mod Guide by AstralSprout]


=== Mesh-Related Tutorials ===
=== Mesh-Related Tutorials ===
 
Mesh encompasses visible assets like clothing, armor, weapons, hair, heads, etc. Most of these tutorials use Blender as their program of choice.
* [[Guide:Fixing_Neck_Seams|Fixing neck seams]]
* [[Guide:Fixing_Neck_Seams|Fixing neck seams]]
* [[Guide:Fixing_UV_Errors|Fixing UV errors]]
* [[Guide:Fixing_UV_Errors|Fixing UV errors]]
* [[Guide:Fixing_Bone_Errors|Fixing bone errors]]
* [[Guide:Fixing_Bone_Errors|Fixing bone errors]]
* [[Guide:Head_Conversion|Head Conversion]]
* [[Guide:Head_Conversion|Head Conversion]]
* [https://www.youtube.com/playlist?list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj Padme4000's tutorials]
** [https://youtu.be/siC6fak9zDM?si=r1nezgGOs9OWqOOr Creating Hairs Post Patch 9]
** [https://youtu.be/gxmgZ_X1kbI?si=wj7OFqyKkGS3BV2V Joining Different Meshes Into One]
* [[Guide:Hair_Creation|Adding new Hairs to Character Creation]]
* [[Guide:Hair_Creation|Adding new Hairs to Character Creation]]
* [https://www.youtube.com/watch?v=IbivHL2lPrc&list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj&index=12 Making Custom Armor - Part 1]
* [https://www.youtube.com/watch?v=IbivHL2lPrc&list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj&index=12 Making Custom Armor - Part 1]
Line 32: Line 33:


=== Texture-Related Tutorials ===
=== Texture-Related Tutorials ===
Texturing is usually done to a mesh to make it appear a certain way.
* [[Guide:Texture_Formatting|Texture Formatting]]
* [[Guide:Texture_Formatting|Texture Formatting]]
* [https://www.youtube.com/watch?v=o_zgNI9nhns&list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj&index=13 Making Custom Armor - Part 2]
* [https://www.youtube.com/watch?v=o_zgNI9nhns&list=PLe0NwkOacl_jFoRnGT8iU29WriucyN1mj&index=13 Making Custom Armor - Part 2]
Line 40: Line 42:


== Tools ==
== Tools ==
Some extremely useful tools that will make your BG3 modding life so much easier.
* [https://github.com/Norbyte/lslib Lslib]
* [https://github.com/Norbyte/lslib Lslib]
* [https://github.com/ShinyHobo/BG3-Modders-Multitool BG3 Multi-Tool]
* [https://github.com/ShinyHobo/BG3-Modders-Multitool BG3 Multi-Tool]
* [https://www.nexusmods.com/baldursgate3/mods/502 BG3 Mini tool]
* [https://www.nexusmods.com/baldursgate3/mods/502 BG3 Mini tool]
* [https://www.nexusmods.com/baldursgate3/mods/1808 BG3 Creator's Cauldron]
* [https://www.nexusmods.com/baldursgate3/mods/1808 BG3 Creator's Cauldron]
* [https://www.nexusmods.com/baldursgate3/mods/4310 Volnos Texture Toolbox - BG3 texture tools for blender]


*[https://www.nexusmods.com/baldursgate3/mods/1325 Dice Sprite Generator]
*[https://www.nexusmods.com/baldursgate3/mods/1325 Dice Sprite Generator]
Line 55: Line 57:
* [https://www.nexusmods.com/baldursgate3/mods/464 Armature Plugin]
* [https://www.nexusmods.com/baldursgate3/mods/464 Armature Plugin]
* [https://www.nexusmods.com/baldursgate3/mods/3683 Outfit Builder]
* [https://www.nexusmods.com/baldursgate3/mods/3683 Outfit Builder]
* [https://www.nexusmods.com/baldursgate3/mods/4310 Volnos Texture Toolbox - BG3 texture tools]


== References ==
== References ==

Revision as of 23:18, 28 November 2023

Bgwiii.png CommunityGuidesModding

Modding guides
Modding resources

General Tutorials

General tutorials for modding BG3.

Mesh-Related Tutorials

Mesh encompasses visible assets like clothing, armor, weapons, hair, heads, etc. Most of these tutorials use Blender as their program of choice.

Texture-Related Tutorials

Texturing is usually done to a mesh to make it appear a certain way.

Scripting

Tools

Some extremely useful tools that will make your BG3 modding life so much easier.

Blender Plugins

References

Baldur’s Gate 3 has a LOT of files. It can be very difficult to find the specific asset you’re looking for. The pages in this section should help you find the files you’re looking for as you’re modding!

Code Snippets

Code snippets and IDs that are often used, collected here to make your life easier.

Sample Mods

One of the most helpful things you can do when you’re starting out with modding is to take a look at sample mods that actually work and start from there. Here are a collection of Sample Mods designed to help you create a finished product.

Other Resources

Colour

Folder Structure

  • Mod Name (root folder)
    • Generated
      • Public
        • Mod Name
          • [PAK]_Mod_Name <- models and textures
    • Localization
      • Language <- usually English
        • Mod_Name.xml <- text for items and spells
    • Mods
      • Mod Name
        • meta.lsx <- Created manually or automatically with the BG3 Mini Tool
    • Public <- use one of the Sample Mods above as a template for this folder
      • Game <- icons and other UI elements
      • Mod Name <- mod files in plain-text or XML

Example meta.lsx

<?xml version="1.0" encoding="UTF-8"?>
<save>
    <version major="4" minor="0" revision="8" build="612"/>
    <region id="Config">
        <node id="root">
            <children>
                <node id="Dependencies"/>
                <node id="ModuleInfo">
                    <attribute id="Author" type="LSString" value="AUTHOR NAME HERE"/>
                    <attribute id="CharacterCreationLevelName" type="FixedString" value=""/>
                    <attribute id="Description" type="LSString" value=""/>
                    <attribute id="Folder" type="LSString" value="MOD FOLDER NAME HERE"/>
                    <attribute id="LobbyLevelName" type="FixedString" value=""/>
                    <attribute id="MD5" type="LSString" value=""/>
                    <attribute id="MainMenuBackgroundVideo" type="FixedString" value=""/>
                    <attribute id="MenuLevelName" type="FixedString" value=""/>
                    <attribute id="Name" type="LSString" value="MOD NAME HERE"/>
                    <attribute id="NumPlayers" type="uint8" value="4"/>
                    <attribute id="PhotoBooth" type="FixedString" value=""/>
                    <attribute id="StartupLevelName" type="FixedString" value=""/>
                    <attribute id="Tags" type="LSString" value=""/>
                    <attribute id="Type" type="FixedString" value="Add-on"/>
                    <attribute id="UUID" type="FixedString" value="UUID HERE"/>
                    <attribute id="Version64" type="int64" value="36029237253119790"/>
                    <children>
                        <node id="PublishVersion">
                            <attribute id="Version64" type="int64" value="36028797018963968"/>
                        </node>
                        <node id="TargetModes">
                            <children>
                                <node id="Target">
                                    <attribute id="Object" type="FixedString" value="Story"/>
                                </node>
                            </children>
                        </node>
                    </children>
                </node>
            </children>
        </node>
    </region>
</save>

Gallery