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Fist of Unbroken Air: Difference between revisions
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| description = Push the target back {{Distance|m=6|ft=20}} and knock it {{SAI|Prone (Condition)|Prone}}. | | description = Push the target back {{Distance|m=6|ft=20}} and knock it {{SAI|Prone (Condition)|Prone}}. | ||
| image = Fist of Unbroken Air.webp | | image = Fist of Unbroken Air.webp | ||
| summary = '''{{PAGENAME}}''' is an action that allows | | summary = '''{{PAGENAME}}''' is an action that allows a {{class|Way of the Four Elements}} to punch an enemy at distance, sending them flying backwards. | ||
| cost = action | | cost = action, ki:2 | ||
| damage = amount: 3d10, type: Bludgeoning | | damage = amount: 3d10, type: Bludgeoning | ||
| duration = 1 | | duration = 1 | ||
Line 11: | Line 9: | ||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
| save = STR,Target still takes half damage | | save = STR, Target still takes half damage but no other effects | ||
| condition = Prone | | condition = Prone | ||
| condition duration = 1 | | condition duration = 1 | ||
| additional = | | additional = | ||
| higherlevels = At level 9, | | higherlevels = At level 9, the damage dice increases by one to {{DamageInfo|4d10|Bludgeoning}} | ||
| class learns at level 3 = Way of the Four Elements | | class learns at level 3 = Way of the Four Elements | ||
| notes = | | notes = | ||
}} | }} | ||
{{MonkNavbox}} | {{MonkNavbox}} |
Revision as of 04:58, 4 December 2023
Fist of Unbroken Air is an action that allows a to punch an enemy at distance, sending them flying backwards.
Description
Push the target back 6 m / 20 ft and knock it .
Properties
- Cost:
-
Action + 2
Ki Points
- Damage:
-
3d10 (3~30)
Bludgeoning
- Details:
-
Range: 18 m / 60 ft
Duration: 1 turn
-
STR, Target still takes half damage but no other effects Save
Condition: Prone
Duration: 1 turn
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Classes:
- Class level 3: Way of the Four Elements