Modding:Creating Hair Mods: Difference between revisions
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{{Modding box}}[[File:EmeraldTechnoDnBHairBanner.jpg|center|frameless|750x750px]] | {{Modding box}}[[File:EmeraldTechnoDnBHairBanner.jpg|center|frameless|750x750px]] | ||
This page lays out the steps for creating your very own Baldur’s Gate 3 | This page lays out the steps for creating your very own Baldur’s Gate 3 hair mod. | ||
# Always check [https://bg3.wiki/wiki/Modding:Getting_Started_with_BG3_Modding#Example_of_Permissions Permissions] before starting to mod if you are using non-vanilla assets. | # Always check [https://bg3.wiki/wiki/Modding:Getting_Started_with_BG3_Modding#Example_of_Permissions Permissions] before starting to mod if you are using non-vanilla assets. |
Revision as of 18:49, 2 April 2024
This page is a modding page, and follows its own rules and standards separate from the rest of the wiki. |
This page lays out the steps for creating your very own Baldur’s Gate 3 hair mod.
- Always check Permissions before starting to mod if you are using non-vanilla assets.
- Download these essential hair modding tools:
- Blender (version 3.6 recommended)
- For importing, editing, and exporting the hair mesh itself
- Lslib by Norbyte
- For conforming your custom hair to a vanilla hair
- BG3 Multi-Tool by ShinyHobo
- For searching the game files
- Collada/GR2 import/export Blender plugin by Norbyte
- For importing/exporting .GR2 files, which BG3 uses
- Blender (version 3.6 recommended)
- Hair Mod Mesh Setup
- This is where you set up the mesh itself, which is the visible part of your hair.
- Hair Mod File Setup
- This is where you set up the code for inclusion into the game.
- Profit!