Modding:Creating Hair Mods: Difference between revisions
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# [[Guide:Hair Mod File Setup|Hair Mod File Setup]] | # [[Guide:Hair Mod File Setup|Hair Mod File Setup]] | ||
## This is where you set up the code for inclusion into the game. | ## This is where you set up the code for inclusion into the game. | ||
#[[Modding:Packaging mods|Package your mod for installation]] | |||
#Profit! | #Profit! | ||
{{Modding navbox}} | {{Modding navbox}} |
Revision as of 21:03, 13 April 2024
This page is a modding page, and follows its own rules and standards separate from the rest of the wiki. |
This page lays out the steps for creating your very own Baldur’s Gate 3 hair mod.
- Always check Permissions before starting to mod if you are using non-vanilla assets.
- Download these essential hair modding tools:
- Blender (version 3.6 recommended)
- For importing, editing, and exporting the hair mesh itself
- Lslib by Norbyte
- For conforming your custom hair to a vanilla hair
- BG3 Multi-Tool by ShinyHobo
- For searching the game files
- Collada/GR2 import/export Blender plugin by Norbyte
- For importing/exporting .GR2 files, which BG3 uses
- VSCode or Notepad++
- For editing code files
- Blender (version 3.6 recommended)
- Hair Mod Mesh Setup
- This is where you set up the mesh itself, which is the visible part of your hair.
- Hair Mod File Setup
- This is where you set up the code for inclusion into the game.
- Package your mod for installation
- Profit!