User:Bigbucky: Difference between revisions

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*{{MdRarityItem|Worgfang}} - Goblins have disadvantage on attack rolls against the wielder
*{{MdRarityItem|Worgfang}} - Goblins have disadvantage on attack rolls against the wielder
*{{MdRarityItem|Aberration Hunters' Amulet}} - Aberrations have disadvantage on attack rolls against the wielder if they are githyanki
*{{MdRarityItem|Aberration Hunters' Amulet}} - Aberrations have disadvantage on attack rolls against the wielder if they are githyanki
*{{MdRarityItem|Aberration Cloak of Displacement}} - At the beginning of your turn, enemies have disadvantage on attack rolls against you until you take damage
*{{MdRarityItem|Cloak of Displacement}} - At the beginning of your turn, enemies have disadvantage on attack rolls against you until you take damage
*{{MdRarityItem|Veil of the Morning}} - Undead have disadvantage on attack rolls against you
*{{MdRarityItem|Veil of the Morning}} - Undead have disadvantage on attack rolls against you
*{{MdRarityItem|Viconia's Walking Fortress}} - Spell attack rolls against you have disadvantage
*{{MdRarityItem|Viconia's Walking Fortress}} - Spell attack rolls against you have disadvantage

Revision as of 19:53, 20 April 2024

This is a list of sources of advantage and disadvantage on attack rolls.

General Information

  • All sources for conditions are not listed but can be found on the specific condition's page.

Advantage on attack rolls

Actions

  • Making an attack roll while hiding

Class Features

  • Barbarian
    • Reckless Attack Reckless Attack - Advantage on all of your melee attack rolls, but all attack rolls made against you also have advantage
    • Rage: Wolf Heart Rage: Wolf Heart - Allies have advantage on melee attack rolls against enemies within 2 m / 7 ft of you
  • Cleric
    • Invoke Duplicity Invoke Duplicity - You and your allies have advantage on attack rolls against enemies within 3 m / 10 ft of illusion and attacker
  • Fighter
  • Monk
    • Shadow Step Shadow Step - Advantage on your next melee attack roll
  • Paladin
  • Rogue
  • Sorcerer
  • Warlock
    • Entropic Ward Entropic Ward - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll

Conditions

  • Blinded Blinded - Attack rolls against the target have advantage
  • Entangled Entangled - Attack rolls against the target have advantage
  • Enwebbed Enwebbed - Attack rolls against the target have advantage
  • Invisible Invisible - Advantage on attack rolls
  • Off Balance Off Balance - Attack rolls against the target have advantage
  • Paralysed Paralysed - Attack rolls against the target have advantage and attacks made within 3 m / 10 ft of the target are automatic critical hits
  • Prone Prone - Attack rolls against the target have advantage when made within 3 m / 10 ft
  • Restrained Restrained - Attack rolls against the target have advantage
  • Sleeping Sleeping - Attack rolls against the target have advantage and attacks made within 1.5 m / 5 ft of the target are automatic critical hits

Spells

Items

Disadvantage on attack rolls

Actions

Class Features

  • Cleric
  • Fighter
    • Evasive Footwork Evasive Footwork - Impose disadvantage on melee attack rolls against you for one round
    • Goading Attack Goading Attack - Target has disadvantage on attack rolls against any other creature
  • Monk
  • Warlock
    • Entropic Ward Entropic Ward - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll

Conditions

  • Blinded Blinded - Disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
  • Entangled Entangled - Disadvantage on attack rolls
  • Enwebbed Enwebbed - Disadvantage on attack rolls
  • Frightened Frightened - Disadvantage on attack rolls while the source of targets fear is within line of sight
  • Invisible Invisible - Attack rolls against the target have disadvantage
  • Poisoned Poisoned - Disadvantage on attack rolls
  • Prone Prone - Ranged attack rolls against the target have disadvantage
  • Restrained Restrained - Disadvantage on attack rolls
  • Weak Grip Weak Grip - Disadvantage on attack rolls

Spells

  • Bone Chill Bone Chill - Undead target has disadvantage on attack rolls
  • Vicious Mockery Vicious Mockery - Target has disadvantage on its next attack roll
  • Protection from Evil and Good Protection from Evil and Good - Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target
  • Blindness Blindness - Target has disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
  • Blur Blur - Attack rolls against the target have disadvantage
  • Heat Metal Heat Metal - Target has disadvantage on attack rolls if touching metal weapons or armour
  • Invisibility Invisibility - Attack rolls against the target have disadvantage
  • Bestow Curse Bestow Curse - Target has disadvantage on attack rolls
  • Greater Invisibility Greater Invisibility - Attack rolls against the target have disadvantage
  • Staggering Smite Staggering Smite - Target has disadvantage on attack rolls
  • Otto's Irresistible Dance Otto's Irresistible Dance - Target has disadvantage on attack rolls

Items

  • Doom Hammer - Undead targets that are hit have disadvantage on attack rolls for two turns
  • Worgfang - Goblins have disadvantage on attack rolls against the wielder
  • Aberration Hunters' Amulet - Aberrations have disadvantage on attack rolls against the wielder if they are githyanki
  • Cloak of Displacement - At the beginning of your turn, enemies have disadvantage on attack rolls against you until you take damage
  • Veil of the Morning - Undead have disadvantage on attack rolls against you
  • Viconia's Walking Fortress - Spell attack rolls against you have disadvantage

See Also

Notes