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Charisma: Difference between revisions
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'''Charisma''' is an [[ability score]] and the primary ability of [[Bard]]s, [[Warlock]]s, and [[Sorcerer]]s. Charisma affects its related skills ([[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]) and improves spellcasting for Bards, [[Paladin]]s, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the [[Difficulty Class]] of spells with [[saving throw]]s). | '''Charisma''' is an [[ability score]] and the primary ability of [[Bard]]s, [[Warlock]]s, and [[Sorcerer]]s. Charisma affects its related skills ([[Deception]], [[Intimidation]], [[Performance]], [[Persuasion]]) and improves spellcasting for Bards, [[Paladin]]s, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the [[Difficulty Class]] of spells with [[saving throw]]s). | ||
Increasing one's Charisma ''Modifier'' also improves the prices offered by Traders (by increasing the Persuasion skill bonus). | |||
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Revision as of 10:42, 7 September 2024
Charisma is an ability score and the primary ability of Bards, Warlocks, and Sorcerers. Charisma affects its related skills (Deception, Intimidation, Performance, Persuasion) and improves spellcasting for Bards, Paladins, Warlocks and Sorcerers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with saving throws).
Increasing one's Charisma Modifier also improves the prices offered by Traders (by increasing the Persuasion skill bonus).
Charisma modifier chart
Baldur's Gate 3 uses the Point Buy ruleset.
Ability score | Modifier value | Ability score | Modifier value | |
---|---|---|---|---|
1 | -5 | 16-17 | +3 | |
2-3 | -4 | 18-19 | +4 | |
4-5 | -3 | 20-21 | +5 | |
6-7 | -2 | 22-23 | +6 | |
8-9 | -1 | 24-25 | +7 | |
10-11 | +0 | 26-27 | +8 | |
12-13 | +1 | 28-29 | +9 | |
14-15 | +2 | 30 | +10 |
Ways to increase
The following items/entities can be consumed/used for a permanent bonus to Charisma:
- Auntie Ethel's Hair: +1 to any chosen ability
- Mirror of Loss: +2 to any chosen ability, and potentially additional +1 to Charisma, up to a maximum of 24
The following feats can increase Charisma up to a base value of 20:
Related items
Affecting Charisma
The following items increase Charisma while equipped:
- Birthright increases Charisma by +2 (up to 22)
- Duke Ravengard's Longsword increases Charisma by +2 (up to 24; the in-game tooltip doesn't mention it, but the sword doesn't let you pass 24)
The following items reduce Charisma while equipped:
- Devilfoil Mask reduces Charisma by -1 per nearby creature also wearing a mask
- Smuggler's Ring reduces Charisma by -1
Affecting saving throws
The following items grant a +1 bonus to Charisma saving throws:
- Cerebral Citadel Armour via Illithid Protection (only if infested by a tadpole)
- Circlet of Psionic Revenge (only if githyanki)
- Seemingly Gleaming Ring
- Tyrannical Jackboots via Scintillating
The following items grant advantage on Charisma saving throws:
- Fey Semblance Amulet via Semblance of Fey
- Silver Sword of the Astral Plane via Githborn Psionic Resistance (only if githyanki)
Affecting ability checks
The following items grant a +1 bonus to Charisma ability checks:
Benefiting from Charisma
- Duke Ravengard's Longsword (Stirring Execution): On kill: Allies within 9m (30ft) gain temporary hit points equal to your Charisma modifier.
- Harmonic Dueller (Mellow Harmony): Pass a Performance check to gain bonus damage equal to your Charisma modifier on melee weapon attacks.
- Helmet of Smiting (Bolstering Smite): Upon applying a condition with a Smite spell, gain temporary hit points equal to your Charisma modifier.
- Potent Robe (Gregarious Caster): Cantrips deal additional damage equal to your Charisma modifier.
- Potent Robe (Well-Liked and Well-Fortified): At the beginning of your turn, grant you temporary hit points equal to your Charisma modifier.