Act Two: Difference between revisions

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{{ up to date | 2023-08-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{ up to date | 2023-08-09 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
|title = Chapter Two
|title = Act Two
|description = Chapter Two of Baldur's Gate 3 is the second act of the game.
|description = Act Two of Baldur's Gate 3 is the second act of the game.
}}
}}
[[File:Chapter 2.webp|right|400px]]'''Chapter Two''' of [[Baldur's Gate 3]] (sometimes referred to as '''Act 2''') takes place after [[Chapter One]] as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]].
[[File:Chapter 2.webp|right|400px]]
'''Act Two''' of [[Baldur's Gate 3]] takes place after [[Act One]] as the player enters the [[Shadow-Cursed Lands]] to reach [[Moonrise Towers]].


== Point of No Return ==
== Point of No Return ==
The exact delineation between [[Chapter One]] and Chapter Two can be somewhat confusing for new players as entering the [[Shadow-Cursed Lands]] from either the [[Mountain Pass]] or the [[Underdark]] will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the [[Wilderness]] and complete the majority of lingering quests at any point. The point of no return in Chapter Two takes place much later, inside the [[Gauntlet of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the [[Wilderness]], all of the Wilderness [[Waypoint|waypoints]] will be inaccessible, and all incomplete quests from the [[Wilderness]] will automatically close.
The exact delineation between [[Act One]] and Act Two can be somewhat confusing for new players as entering the [[Shadow-Cursed Lands]] from either the [[Mountain Pass]] or the [[Underdark]] will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the [[Wilderness]] and complete the majority of lingering quests at any point. The point of no return in Act Two takes place much later, inside the [[Gauntlet of Shar]]. Another alert will trigger, and after this point it becomes impossible to return to the [[Wilderness]], all of the Wilderness [[Waypoint|waypoints]] will be inaccessible, and all incomplete quests from the [[Wilderness]] will automatically close.


== Transition to Chapter Three ==
== Transition to Act Three ==
The Chapter will conclude once you have defeated [[Ketheric Thorm]] and started on the Road to Baldur's Gate. This will start [[Chapter Three]].
The act will conclude once you have defeated [[Ketheric Thorm]] and started on the Road to Baldur's Gate. This will start [[Act Three]].


==Locations==
==Locations==
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== Companions ==
== Companions ==
Three additional companions can be recruited in Chapter Two if they survived the events of Chapter One and the player completes their requisite quests.
Three additional companions can be recruited in Act Two if they survived the events of Act One and the player completes their requisite quests.
*[[Minthara]] ([[Decide Minthara's Fate]])
*[[Minthara]] ([[Decide Minthara's Fate]])
*[[Halsin]] ([[Lift the Shadow Curse]])
*[[Halsin]] ([[Lift the Shadow Curse]])
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==Main Quest==
==Main Quest==
{{Stub|section}}
{{Stub|section}}
The main quest of '''Chapter Two''' is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]].
The main quest of Act Two is [[Infiltrate Moonrise Towers]]. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various [[Non-Player Characters]].


* [[Seek Protection from the Shadow Curse]]
* [[Seek Protection from the Shadow Curse]]

Revision as of 16:30, 29 August 2023

Template:Up to date
Chapter 2.webp

Act Two of Baldur's Gate 3 takes place after Act One as the player enters the Shadow-Cursed Lands to reach Moonrise Towers.

Point of No Return

The exact delineation between Act One and Act Two can be somewhat confusing for new players as entering the Shadow-Cursed Lands from either the Mountain Pass or the Underdark will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the Wilderness and complete the majority of lingering quests at any point. The point of no return in Act Two takes place much later, inside the Gauntlet of Shar. Another alert will trigger, and after this point it becomes impossible to return to the Wilderness, all of the Wilderness waypoints will be inaccessible, and all incomplete quests from the Wilderness will automatically close.

Transition to Act Three

The act will conclude once you have defeated Ketheric Thorm and started on the Road to Baldur's Gate. This will start Act Three.

Locations

Companions

Three additional companions can be recruited in Act Two if they survived the events of Act One and the player completes their requisite quests.

Main Quest

The main quest of Act Two is Infiltrate Moonrise Towers. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various Non-Player Characters.

Side Quests