Greymon
Full Name
Corsair Greymon
STR
DEX
CON
INT
WIS
CHA
19 (+4)
12 (+1)
16 (+3)
10 (0)
12 (+1)
14 (+2)
STR
DEX
CON
INT
WIS
CHA
+7
+1
+6
0
+1
+2
Make a melee attack with your equipped weapon.
Slash at your target's vital points to make it Bleed .
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and potentially force the target to drop the weapons they are holding.
Has disadvantage on attack rolls and Perception checks while in sunlight.
You can make an additional free attack after making an unarmed or weapon attack.
Automatically attack an enemy moving out of your reach.
Can see in the dark up to 24 m / 80 ft
.
STR
DEX
CON
INT
WIS
CHA
19 (+4)
12 (+1)
16 (+3)
10 (0)
12 (+1)
14 (+2)
STR
DEX
CON
INT
WIS
CHA
+7
+1
+6
0
+1
+2
Make a melee attack with your equipped weapon.
Slash at your target's vital points to make it Bleed .
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and potentially force the target to drop the weapons they are holding.
Has disadvantage on attack rolls and Perception checks while in sunlight.
You can make an additional free attack after making an unarmed or weapon attack.
Automatically attack an enemy moving out of your reach.
Can see in the dark up to 24 m / 80 ft
.
STR
DEX
CON
INT
WIS
CHA
19 (+4)
12 (+1)
16 (+3)
10 (0)
12 (+1)
14 (+2)
STR
DEX
CON
INT
WIS
CHA
+7
+1
+6
0
+1
+2
Make a melee attack with your equipped weapon.
Slash at your target's vital points to make it Bleed .
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and potentially force the target to drop the weapons they are holding.
Has disadvantage on attack rolls and Perception checks while in sunlight.
You can make an additional free attack after making an unarmed or weapon attack.
Automatically attack an enemy moving out of your reach.
Can see in the dark up to 24 m / 80 ft
.
STR
DEX
CON
INT
WIS
CHA
19 (+4)
12 (+1)
16 (+3)
10 (0)
12 (+1)
14 (+2)
STR
DEX
CON
INT
WIS
CHA
+7
+1
+6
0
+1
+2
Make a melee attack with your equipped weapon.
Slash at your target's vital points to make it Bleed .
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and potentially force the target to drop the weapons they are holding.
Has disadvantage on attack rolls and Perception checks while in sunlight.
You can make an additional free attack after making an unarmed or weapon attack.
Automatically attack an enemy moving out of your reach.
Can see in the dark up to 24 m / 80 ft
.
Corsair Greymon is a
Duergar trader who can be found at the
Grymforge .
After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check or attack Greymon and his crew. Passing a DC 15 Athletics check to push him into the water will kill Greymon, sinking his inventory to the bottom of the sea, while initiating combat with the surviving Duergars; this will also garner approval from Lae'zel and Astarion .
If Greymon sails into the Grymforge with the party, he can later be found and traded with in the area where deep gnome slaves are digging out Nere.
Corresponds to UND_KC_Trader_Weapons
.
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Locations Quests