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Kur

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Stone Guard Kur is a duergar ranger who can be found in Grymforge during Act One.
Drugnin' outsiders. You've got no business here.
Kur


Involvement[edit | edit source]

Act One[edit | edit source]

Kur can be found speaking with Brithvar Brithvar at Grymforge. She seems to be his lieutenant.

Stone Guard Kur is a loyal member of the Clan Flameshade. Should the party conspire with Brithvar against Nere Nere, she joins them against the drow and duergar cultists.

Combat[edit | edit source]

Kur is predetermined to end the first turn of battle by retreating to the edge of a nearby lava pool, upon which Dalthar Dalthar prioritises dashing and shoving her in over all other actions.

If Dalthar is killed or blocked from pushing Kur into the lava, the remaining hostile cultists take that on as their main priority in a set order, starting with Greymon Greymon.

Attacks and abilities[edit | edit source]

Brace (Ranged) Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)   –  Heavy Crossbow
Damage: 5~19
1d10 + 3PiercingPiercing
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly Ensnare Ensnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their Help Help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Hunter's Mark Hunter's Mark (Bonus Action + Level 1 Spell Slot)
Damage: 1~6

Mark a creature as your quarry to deal an additional 1d6WeaponWeapon damage whenever you hit it with a weapon attack.

If the target dies before the spell ends, you can use Reapply Hunter's Mark Reapply Hunter's Mark to mark a new creature.

 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack (Action)   –  Dagger
Damage: 4~7
1d4 + 3PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Piercing Shot Piercing Shot (Action)   –  Heavy Crossbow
Damage: 4~13
1d10 + 3PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Piercing Strike Piercing Strike (Action)   –  Dagger
Damage: 4~7
1d4 + 3PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack (Action)   –  Heavy Crossbow
Damage: 4~13
1d10 + 3PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Tactician only[edit | edit source]

Shove Shove (Bonus Action)

Try to push your target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.

The shove distance depends on your Strength and the target's weight.

 Range: 1.5 m / 5 ft

Loot[edit | edit source]

Idle banter[edit | edit source]

  • Stone Guard Kur
    So say your chum blows Nere out of there. What then?
    • Elder Brithvar
      Then I'll stick Nere up, down, and sideways 'til he's more hole than flesh.
      • Elder Brithvar
        We take his gold. And I got more in mind, if shit goes down smooth.
  • Stone Guard Kur
    Let the poison choke Nere and be done with it, I say.
    • Elder Brithvar
      All that rock-thumping and pud-pounding wrecked your mind-brain?
      • Elder Brithvar
        Dead or alive, we ain't get our coin 'til Nere's dug out.
        • Elder Brithvar
          Besides - I'd like to force-feed him some of that shit he's stirred up.
  • Stone Guard Kur
    So say your chum blows Nere out of there. What then?
    • Stone Guard Kur
      You sure we can trust 'em?
      • Elder Brithvar
        Shit - 'course I ain't sure. I ain't even trust you most days.
        • Elder Brithvar
          But we got nothin' to lose. It all goes to plan, and our arses get paid.
          • Elder Brithvar
            If it goes belly-up? We got a scapegoat. It's Nere's game to lose.
  • Elder Brithvar
    The gnome bolted. Saw it myself. Thrinn still ain't caught a whiff of her - slaves are paying the price.
    • Elder Brithvar
      Those pricks'll get nowhere with just axes. Thrinn's gone touched in the head.
      • Stone Guard Kur
        That's the cult's doing. Dunnol's joined up too.
        • Stone Guard Kur
          Drugh. The cult-pricks are spreading like flies on shit.
  • Stone Guard Kur
    See where the gnome sapper went?
    • Elder Brithvar
      Thrinn ain't found a trace. Found a way past the rockfall, is my guess.
      • Stone Guard Kur
        Skarjall still at it, then?
        • Elder Brithvar
          Prick ain't stopped caning those beasts, last I saw. And he still ain't broke through.

Related quests[edit | edit source]

Gallery[edit | edit source]