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Charm Animals and Plants

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Charm Animals and Plants is a class action available to Nature Domain clerics. This ability allows these clerics to reduce the aggressiveness of nearby fauna and flora.

Description

Channel fey magic to CharmCharm nearby beasts and plants.

Properties

Cost
Action + Channel Divinity Charge
Details
WIS Save (Spell save DC)WIS Save (Spell save DC)
Range: Self Range: Self
AoE: 9 m / 30 ft (Radius) AoE: 9 m / 30 ft (Radius)
Targets: All beasts and plants in range Targets: All beasts and plants in range

Technical details

UID
Shout_CharmAnimalsAndPlants

Condition: Charmed (Charm Animals and Plants)

CharmedCharmed

Duration: 10 turns

  • Friendly to the charmer and its allies. Taking damage ends this condition.

How to learn

Classes:

Notes

  • Some plants, such as the Wood WoadWood Woad, are inherently immune to charms and will not be affected by this spell.

Bugs

  • This spell does not function as described, and instead acts similarly to Charm PersonCharm Person. As such, and despite the lack of related tooltip warnings, this action is considered hostile by creatures that make a successful saving throw against it. The condition also ends early if the caster or an ally hurts the target, and in higher difficulty modes, the target might become hostile when the spell ends.
  • The in-game tooltip incorrectly links the default CharmedCharmed condition instead of the condition it actually applies.