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Template
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Gameplay mechanics
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Revision as of 21:04, 3 January 2024 by
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Gameplay mechanics
Turn-based
Actions
Difficult Terrain
Initiative
Movement speed
Resources
Dice rolls
Abilities
Advantage
Attacks
Concentration
Damage
Mechanics
Healing
Inspiration
Saving throw
Downtime
Barter
Traders
•
Trading and item pricing
Attitude
Alchemy
Approval
Resting
Items
Equipment
Weapons
Clothing
Armour
Shields
Headwear
Handwear
Footwear
Amulets
Rings
Cloaks
Consumables
Arrows
Coatings
Dyes
Elixirs
Grenades
Potions
Scrolls
Containers
Miscellaneous
Template documentation