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This is a list of sources of advantage and disadvantage on attack rolls.
General Information
- All sources for conditions are not listed but can be found on the specific condition's page.
Advantage on attack rolls
Actions
- Making an attack roll while hiding
Class Features
- Barbarian
- - Advantage on all of your melee attack rolls, but all attack rolls made against you also have advantage
- - Allies have advantage on melee attack rolls against enemies within 2 m / 7 ft of you
- Cleric
- - You and your allies have advantage on attack rolls against enemies within 3 m / 10 ft of illusion and attacker
- Fighter
- - Allies have advantage on next attack roll against the target
- - Advantage on attack roll against the target
- Monk
- - Advantage on your next melee attack roll
- Paladin
- - Advantage on attack rolls against celestials, fiends, and undead
- - Advantage on attack rolls against restrained enemies
- - Advantage on attack rolls against the target
- - Advantage on attack rolls against the target
- Rogue
- - Advantage on attack rolls against enemies that haven't taken a turn yet
- Sorcerer
- - Advantage on your next attack roll
- Warlock
- - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll
Conditions
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage
- - Advantage on attack rolls
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage and attacks made within 3 m / 10 ft of the target are automatic critical hits
- - Attack rolls against the target have advantage when made within 3 m / 10 ft
- - Attack rolls against the target have advantage
- - Attack rolls against the target have advantage and attacks made within 1.5 m / 5 ft of the target are automatic critical hits
Spells
- - Next attack roll against the target has advantage
- - Attack rolls against a target wearing metal armour have advantage
- - Attack rolls against the target have advantage
- - Next attack roll against the target has advantage
- - Attack rolls against the target have advantage
- - Target has advantage on attack rolls
- - Target has advantage on attack rolls
- - Attack rolls against the target have advantage
Items
- Gandrel's Aspiration - Advantage on attack rolls against Monstrosities
- Hunting Shortbow - Advantage on attack rolls against Monstrosities
- Gloves of the Growling Underdog - Advantage on melee attack rolls when surrounded by two or more enemies
- The Sparkle Hands - Advantage on attack rolls against metal constructs and enemies wearing metal armour
- Aberration Hunters' Amulet - Advantage on attack rolls against Abberations
- Knife of the Undermountain King - Advantage on attack rolls against lightly or heavily obscured targets
- Unseen Menace - Advantage on attack rolls while weapon is invisible
- Witchbreaker - Advantage on attack rolls against concentrating targets
- Halberd of Vigilance = Advantage on attack rolls made as a reaction
- Sickle of BOOOAL = Advantage on attack rolls against creatures
- Gloves of the Automaton - Advantage on weapon attack rolls
- Rat Bat - Advantage on attack rolls against Beasts
- Garb of the Land and Sky - When you use , your next attack roll has advantage
- Balduran's Giantslayer - Advantage on attack rolls against Large, Huge, or Gargantuan creatures
- Spellseeking Gloves - Spend a sorcery point to gain advantage on a spell attack roll
- Gloves of Soul Catching - Once per turn, on an unarmed hit, gain advantage on attack rolls until the end of your turn
- Pelorsun Blade - Advantage on attack rolls against Undead
- Wavemother's Sickle - Advantage on attack rolls against creatures
- Chancer's Carcanet - Use a reaction to gain advantage on an attack roll
Disadvantage on attack rolls
Actions
- Making a ranged attack while threatened
- Using a heavy weapon as a small race (halfling, gnome)
Class Features
- Cleric
- - Impose disadvantage on attack roll
- Fighter
- - Impose disadvantage on melee attack rolls against you for one round
- - Target has disadvantage on attack rolls against any other creature
- Monk
- - Impose disadvantage on attack rolls against you
- Warlock
- - Impose disadvantage on attack roll and if attack misses you gain advantage on your next attack roll
Conditions
- - Disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls while the source of targets fear is within line of sight
- - Attack rolls against the target have disadvantage
- - Disadvantage on attack rolls
- - Ranged attack rolls against the target have disadvantage
- - Disadvantage on attack rolls
- - Disadvantage on attack rolls
Spells
- - Undead target has disadvantage on attack rolls
- - Target has disadvantage on its next attack roll
- Aberrations, Celestials, Elementals, Fey, Fiends, and Undead have disadvantage on attack rolls against the target -
- - Target has disadvantage on attack rolls and ranged attacks and spells have a range of 3 m / 10 ft
- - Attack rolls against the target have disadvantage
- - Target has disadvantage on attack rolls if touching metal weapons or armour
- - Attack rolls against the target have disadvantage
- - Target has disadvantage on attack rolls
- - Attack rolls against the target have disadvantage
- - Target has disadvantage on attack rolls
- - Target has disadvantage on attack rolls
Items
- Doom Hammer - Undead targets that are hit have disadvantage on attack rolls for two turns
- Worgfang - Goblins have disadvantage on attack rolls against the wielder
- Aberration Hunters' Amulet - Aberrations have disadvantage on attack rolls against the wielder if they are githyanki
- Cloak of Displacement - At the beginning of your turn, enemies have disadvantage on attack rolls against you until you take damage
- Veil of the Morning - Undead have disadvantage on attack rolls against you
- Viconia's Walking Fortress - Spell attack rolls against you have disadvantage