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Discover the Artefact's Secrets

From bg3.wiki

Discover the Artefact's Secrets is a Quest in Act One of Baldur's Gate 3. It is added after you spot the strange artefact in Shadowheart's possession, after the Prologue.

Objectives[edit | edit source]

Objectives and journal entries may vary pending story decisions and outcomes.

Find out more about the artefact.
  • "Shadowheart carries a strange artefact. It seemed to protect us from a horrible voice. She stubbornly avoids the subject. We should find out more about it."
  • "We picked up a strange artefact on the nautiloid that we can't seem to part with. We should find out more about it."
  • "We found a strange artefact in our camp. We should find out more about it."
  • "Minthara, the drow commander, spoke of the artefact we carry. She is looking for it on behalf of the Absolute and believes it to be in the Emerald Grove. We should find out more about it."
  • "Dror Ragzlin, the goblin king, spoke of the artefact we carry. He is trying to gain information about its whereabouts from a dead mind flayer. It must be powerful. We should find out more about it."
  • "We saw Shadowheart tinkering with a strange artefact in the night. We should find out more about it."
Find the Githyanki Crèche.
  • "The githyanki are looking for the artefact we carry. They mentioned a Githyanki Crèche nearby. Perhaps we can learn more about what the artefact is there."
Follow the githyanki map.
  • "We deciphered a githyanki map pointing towards a Githyanki Crèche hidden in the mountains. We should find it."
Find a way into the Githyanki Crèche.
  • "We have reached where the Githyanki Crèche should be. We should try to find a way in."
Find the captain of the Githyanki Crèche.
  • "The guards at the entrance to the Githyanki Crèche mentioned a captain. We should talk to these guards to find out more about what they're doing."
  • "A guard inside the Githyanki Crèche told us to report to the captain."
Talk to the captain of the Githyanki Crèche.
  • "The captain is looking for the artefact we carry. We should speak to her and see what we can find out."
Talk to the inquisitor in the Githyanki Crèche.
  • "The inquisitor is displeased with the lack of progress on the hunt for the artefact. We should speak to him to find out more - the githyanki seem desperate to find it."
Defeat the inquisitor in the Githyanki Crèche.
  • "The inquisitor demanded that we hand over the artefact, but we refused. Our only option now is to defeat him and his guards."
Enter the Astral Prism.
  • "The inquisitor called the artefact the 'Astral Prism'. We communicated with the lich queen Vlaakith, who told us there is someone inside the artefact - and that we should kill them. We can combine the artefact with the planecaster to enter it."
Find the being in the Astral Prism.
  • "We entered the Astral Prism. Now to find out who's in here."
Leave the Astral Prism.
  • "There is indeed a being inside the artefact. We spoke to them and decided not to kill them. We can leave the Astral Prism."
  • "There is indeed a being inside the artefact. We spoke to them and attempted to kill them. We can leave the Astral Prism."
Quest Complete
  • "We left the Astral Prism without killing the being within. They told us we were on the right track and to head to Moonrise Towers."
  • "We left the Astral Prism after attempting to kill the being within that's protecting us. They're not happy about our attempt and will speak to us when they are ready."
  • "An ambush at our camp in the dead of night forced the artefact to reveal its secrets - it wants our help."

Walkthrough[edit | edit source]

Discovering the Artefact[edit | edit source]

The artefact can be discovered as early as the Prologue, with Shadowheart Shadowheart taking it from her Mind Flayer Pod if she is freed during Rescue the Illithid's Captive Rescue the Illithid's Captive. However, Shadowheart is unwilling to elaborate further on the object.

The Goblin Camp[edit | edit source]

The Chosen Three of the Absolute.

Once the party arrive inside the Goblin Camp, they are wracked with a powerful vision of three individuals - a male elf in armour, a handsome younger man, and a pale young woman. The voice proclaims they are her Chosen and the party must obey them. Before the voice can overwhelm the party, the artefact springs to life and shields them from the voice's influence. Shadowheart can be asked about the artefact, but she only knows that she was sent on a mission to retrieve it and return with it to Baldur's Gate. If Shadowheart has not been recruited, she begs to join the party, as she knows she is being hunted for the artefact. The party can either recruit her or kill her.

In the Goblin Camp, within the Shattered Sanctum, the party can learn that The Absolute cultists are seeking the artefact by speaking with Dror Ragzlin Dror Ragzlin at X: 296 Y:  40 or Minthara Minthara at X: 333 Y: 42. Ragzlin is using Speak with Dead Speak with Dead on an illithid corpse to try to find its location, while Minthara intends to raid the nearby Druid Grove as she believes that adventurers there have taken the artefact.

The Githyanki patrol[edit | edit source]

The githyanki patrol X: 101 Y: 555 can be encountered west across the Risen Road. They are arguing with a group of Flaming Fists. Suddenly, a red dragon comes down from the sky and sets the fists aflame. If Lae'zel Lae'zel is in the party, she notes that the crèche must be near and goes to meet with the patrol. The player character must go with her (though other party members can also go) to start a conversation with the dragon's rider, Voss Kith'rak Voss.

For more detailed information, see Voss/Transcript.

Lae'zel speaks with Voss[edit | edit source]

If Lae'zel is in the party, the conversation can become much simpler.

  • Nod to Lae'zel. Go ahead.
  • I will be speaking on her behalf, gith.
  • [DRAGONBORN] I will be speaking on her behalf, gith.
  • [GITHYANKI] I will be speaking on my kin's behalf, 'Kith'rak.'

Choosing the first option to allows Lae'zel to speak, and Voss reveals that they search for a githyanki artefact. He asks if Lae'zel has seen anything like that.

  • Mouth a silent command to Lae'zel: 'truth'.
  • [PERSUASION] Mouth a silent command to Lae'zel: 'play along'. (DC 10)
  • Produce the odd artefact. You're looking for this, I take it?
  • I have my own mandate. Time to die, gith.
  • [GITHYANKI] Your death is at hand, traitor!

If a non-Githyanki character is speaking and selects anything but the second option, the githyanki become hostile. Otherwise, Voss commands Lae'zel to go to the crèche and aid the search for the artefact. If Shadowheart is in the party, she becomes very nervous, as she knows she possesses the artefact they seek.

If Shadowheart was killed and the only party members present are Githyanki, the narrator's lines are still roughly the same, but instead of Shadowheart being nervous, some of this nervousness is experienced by the player character.

Githyanki character speaks with Voss[edit | edit source]

This may have different outcomes for a Githyanki Origin character, vs. a Character disguised as a Githyanki.

If Lae'zel is in the party, her usual preamble still happens. It is necessary then to select options that equate to "I will speak for her" for this sequence to trigger.

Voss tells the party that they are unknown to him and asks for an explanation. Available responses are all as follows, with a [Githyanki] prefix displayed next to each one.

  • [GITHYANKI] Show deference. Bow and explain that you are lost.
  • [GITHYANKI] I am no crèche hatchling. Do not speak to me as one.
  • [GITHYANKI] Tell him about your parasite and ask for help.
  • [GITHYANKI] Indeed. I came from the crèche.

Voss becomes the friendliest to the party if they choose the 2nd option.

If the only characters present are Githyanki, and the player character carries the artefact, the narrator says a few lines to indicate that the Artefact is what Voss seeks.

The following options are available with no [Githyanki] prefix attached.

  • I need to know more. What is its appearance? Its purpose?
  • I don't know of such a weapon.'
  • Produce the artefact. Ask him if this is what he seeks.

Selecting option two, then three, causes Voss and his Githyanki to depart peacefully.

Origin character speaks with Voss[edit | edit source]

Kith'rak Voss interrogates the party.

If Lae'zel is not in the party, and there are no Githyanki characters present, Voss asks why he should not run them through.

  • [SLEIGHT OF HAND] Silently hold his stare and discreetly prepare to attack. (DC 15)
  • [INSIGHT] You would've done so already if you didn't want something from me first. (DC 10)
  • [INTIMIDATION] I just want passage - if I have to go through you, so be it. (DC 15)
  • [PERSUASION] I don't know you. I pose no threat. (DC 15)

Succeeding in any of the checks causes Voss to remains neutral.

  • I'll help if I can.
  • You'll need to start from the beginning - what is this weapon you're after?
  • Produce the artefact. Ask if this is what he seeks.
  • I might know something. But it'll cost you.
  • Say nothing.'

Whatever the party say, unless the party produces the artefact or remains silent, Voss tells them to stand still, while doing rapid hand gestures:

  • Do nothing.
  • [ARCANA] Silently interpret the meaning of the gestures. (DC 10)

Succeeding this check and passing another DC 10 Wisdom check to resist the probing causes Voss to become frustrated at the uselessness of their thoughts. Otherwise, he learns they have a mind flayer tadpole and the githyanki become hostile.

  • [PERSUASION] I could help if you let me live - search for this weapon perhaps. (DC 15)
  • [PERSUASION] You ought to just leave. You've no right to decide my fate. (DC 15)
  • [INTIMIDATION] Why are you hesitating, then? Try it, I dare you. (DC 15)
  • [ROGUE] A corpse is useless. But a living informant might unearth something.
  • [DETECT THOUGHTS] Read his thoughts.
  • Don't be too hasty. I could prove very useful.

Success with any of these checks prevents conflict and Voss lets the party live. He tells them to go to the crèche - ahead, at the Rosymnorn Monastery Trail. Otherwise, if Voss become suspicious that the party is infected with tadpoles or carries the artefact, then he flies off on his dragon and orders the githyanki soldiers to kill them all. Baretha Sarth Baretha, Raider Chost Chost, Raider Zastri Zastri, and Gish For'reth For'reth then attack the party.

Accessing the monastery[edit | edit source]

The broken door to the Monastery leads the way in.

The Rosymorn Monastery is accessed from the Rosymnorn Monastery Trail. The party must find the Cable Car Wheel at X: -47 Y: -74 and succeed in a DC 15 Strength check to summon the cable car, move onto it and use the wheel to move towards the Monastery. There is also a path to the west if the cable car cannot be summoned.

The party must follow the path east until a cutscene triggers where a pair of githyanki warriors have captured a trio of Absolute cultists searching for Moonrise Towers. Afterwards, the githyanki close the Rosymourn Monastery doors behind them with the cultists in tow. Unfortunately, the doors are locked and magically enchanted, making lockpicking impossible. There are broken windows which can be climbed through at X: 64 Y: 31 just west of the doors. Once inside, there are a number of drunk Kobold Kobolds who can be snuck past or killed. The party must then move north to the giant crack in the wall. From here, the party must jump up the rocks to get higher up inside the Monastery.

Alternatively, the party can choose to attack through a prompt in the bottom left corner of the screen. The doors remain open, allowing quicker and easier access to the Crèche below. The party only must defeat the githyanki, as the cultists have either escaped, or been escorted below.

The Githyanki Crèche[edit | edit source]

Climb the cliffs to access the upper levels of the Monastery.

From upper floor, the party must:

  • Move north up the hall, jump across the gap to the west, and then move north
  • Proceed West to find a set of crumbling stairs and jump past the gaps to follow the stairs down
  • Move and destroy the barricade on the western wall
  • Move North through the oak door
  • Proceed West past the statue of Lathander

Once this is done, a lever can be found on the wall X: 78 Y: 49 which opens the monastery doors, and can make reentering the monastery easier.

After moving west, the party must follow the stairs to north to reach the Monastery Basement at X: 74 Y: 80 where Crèche Y'llek resides. The githyanki are suspicious to outsiders, though Lae'zel can smooth the way without any checks if she in the party.

The party can also gain access by persuading, intimidating, or deceiving the guards.

Captain's quarters[edit | edit source]

In the Captain's Chambers is Therezzyn Kith'rak Therezzyn, the Créche’s commander. She is arguing with W'wargaz Ch’r’ai W’wargaz, an Inquisitor of Vlaakith Vlaakith. The way forward is blocked by a shield generated by the Githyanki Barrier Disruptor at X: 1390 Y: -757. A Gith Shard is needed to open the way, held by Therezzyn. W’wargaz recognizes the party and tells them to enter, opening the way with the shard. The party can also steal the shard, or fight Therezzyn to gain the shard. Alternatively, if the Kith'rak is shown the artefact, she locks the party in and demands they go to the Inquisitor immediately.

Facing the Inquisitor[edit | edit source]

Once the party enter the Inquisitor's Chambers, Ch'r'ai bids them to talk to him. If they do not, he inevitably becomes hostile. If he is spoken with, he reveals that he is very familiar with their movements. If the party raided the Druid Grove in Raid the Grove Raid the Grove, he says "I heard enough druids died by your hand to make the deity Silvanus himself weep." If the party defeated the goblins in Defeat the Goblins Defeat the Goblins, he says "I heard there is so much goblin blood on your hands that it soaks their children's nightmares." The githyanki became interested in the party as they became involved with the Absolute's movements.

Vlaakith wishes to kill the Dream Visitor.

The Inquisitor demands the artefact. The party can ask questions or attempt to hand it over, which leads to Vlaakith Vlaakith appearing through the Planecaster. Otherwise, if the party refuse, W’wargaz becomes hostile, along with the other githyanki in the room. He is joined in combat by Ardent Jhe'rezath Jhe'rezath, Raider Kyrr'a'ath Kyrr'a'ath, Warrior Brelal'reth Brelal'reth, and Ardent Qu'th Qu'th. After this, Vlaakith manifests to confront the party and demands the death of the individual within the artefact, claiming they are corrupting the object, which is actually an Astral Prism. Defying Vlaakith by asking her to kill the being inside the prism herself, treating her with enough continuous disrespect, or revealing Shadowheart Shadowheart as the thief who stole the prism, results in her casting a Wish spell on the party, wishing for the party to end, resulting in an instant Game Over.

Facing the prism inhabitant[edit | edit source]

Once inside the prism, the Dream Visitor speaks to the party and announces that they will only speak to the leader of the party. If entering the "cave" where the Dream Visitor is, they reveal that the power which they use to protect the party was stolen from the githyanki. Additionally, the Visitor knows a secret which can threaten Vlaakith's empire, but depending on the party's selected choices, the exact nature of this secret is not always revealed during conversation.

Choosing a path[edit | edit source]

Regardless of the player character's chosen responses, the conversation with the Dream Visitor always results in the same way: the Dream Visitor offers a blade to the player character, and may also kneel down if this sequence occurs "later" in the conversation.

The player character has to choose between two options: "spare" the Dream Visitor, or "kill" them. If a third dialogue choice is present, selecting that option still brings the conversation back to this choice.

The choice here greatly affects the tone of all future interactions the player character has with the Dream Visitor.

If the player character chooses to "spare" the Dream Visitor, then they continue to treat the player character with similar trust and friendliness in future interactions. If the player character attempts to "kill" the Dream Visitor, then the Visitor does not actually die, and this creates a lasting rift in the Dream Visitor's trust of the player character. The Visitor then begins treating the player character with much more derision and overall hostility in future conversations.

Discussing with Lae'zel[edit | edit source]

After the visit, the player character returns to explain what happened and Lae'zel also demands to know. She can be told that the Visitor could not be killed (if an attempt was made), or that Vlaakith has been hiding things from her people. The party must depart the Astral Plane and return to the Material Plane. If the Inquisitor was not already dealt with, he then attacks the party, as he never intended for them to leave alive. After this, the entire crèche becomes hostile and the party can fight their way through, attempt to sneak out, or use the Secret Stairway from the Find the Blood of Lathander Find the Blood of Lathander quest. Fast travel is also possible outside of the Captain’s Quarters.

A camp visitor[edit | edit source]

Once the party safely escapes the Crèche, Kith'rak Voss comes to visit at camp. He says that he has come to aid the party and is aware that Lae'zel and the party have the Astral Prism. Voss believes that within the Prism is the seed of Vlaakith's demise. The party can either spare Voss, who tells the party to meet him at Sharess' Caress in the city, or kill him, and claim the information from his corpse. This choice heavily impact's Lae'zel's quest, The Githyanki Warrior The Githyanki Warrior, as she can either solidify her belief in Vlaakith or begin to question it.

The truth revealed[edit | edit source]

At the very beginning of Act Three, the party receive an additional quest - Help Your Protector Help Your Protector. After this, the final secrets of the Astral Prism and the identity of the Dream Visitor are revealed.

Companion approval[edit | edit source]

In conversation with Ch'r'ai W'wargaz:

  • Producing the artifact Karlach disapproves -1 Lae'zel approves +1 Shadowheart disapproves -1
  • "What do I get in return?" Astarion approves +1 Gale approves +1 Lae'zel disapproves -1
  • "How do you know so much about me?" Astarion approves +1 Gale approves +1 Karlach approves +1 Wyll approves +1
  • "You can't trust him Lae'zel." Karlach approves +1 Lae'zel approves +1 Shadowheart approves +1

In conversation with Vlaakith:

  • Waving politely at Vlaakith or Stay standing, exactly as you are. Lae'zel disapproves -1
  • Kneeling: Lae'zel approves +1
  • Agreeing to kill the occupant of the artifact: Gale disapproves -1 Karlach disapproves -1 Lae'zel approves +5 Shadowheart disapproves -1 Wyll disapproves -1
  • Refusing to kill the occupant of the artifact: Karlach approves +1 Lae'zel disapproves -5 Shadowheart approves +1

Bugs[edit | edit source]

  • If entering the Crèche from the cliffside entrance, the quest objective to talk to the captain immediately appears, even if the party have not yet heard anything about a captain or even have not spoken to anyone in the Crèche at all.