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Therezzyn

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Kith'rak Therezzyn is the commander of Crèche Y'llek in Act One.
An istik. In my crèche. You are one of the mercenaries sent to bring the weapon?
Therezzyn, questioning the party

Involvement[edit | edit source]

Act One[edit | edit source]

Kith'rak Therezzyn can be found in the Captain's Quarters at X: 1409 Y: -765. Despite her high rank, she lacks the confidence of her status when first encountered. The presence of Inquisitor W'wargazInquisitor W'wargaz in the crèche puts immense pressure on her to find the Mysterious Artefact that VlaakithVlaakith is chasing.

Therezzyn carries the Gith Shard that unlocks the path to the Inquisitor's Chamber, thus requiring the party to retrieve the shard from her eventually to complete several quests.

The party can offer to show the artefact to the Kith’rak or hide its presence through a Deception checkDeception check. If the party attempt to give her the artefact, Therezzyn opens the barrier to the Inquisitor's Chamber willingly. If the party withhold the information, the shard can either be acquired through pickpocketing or by killing the captain and looting it off her body.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Therezzyn behaves like a Gish, or githyanki battlemage, equally adept at spellcasting and swinging a giant sword. Unlike other Gish, she wields the Soulbreaker Greatsword instead of a Githyanki Longsword (+1), and has higher Intelligence.

Astral StepAstral Step (Bonus Action)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m / 60 ft Range: 18 m / 60 ft
BlurBlur (Action)

Attackers have Disadvantage Icon.png Disadvantage on Attack rolls against you.

Doesn't affect creatures that don't rely on sight or that can see through illusions.

Range: Self Range: Self
Burning HandsBurning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6FireFire

Each flammable target is hit with 3d6FireFire damage.

DEX SaveDEX Save
Range: Self Range: Self
CleaveCleave (Action)   –  Soulbreaker Greatsword
Damage: 2 + modifiers
2 + half weaponSlashingSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Recharge: Short rest Recharge: Short rest
FearFear (Action + Level 3 Spell Slot)

Hostile targets drop everything and become Fearful Fearful: they have Disadvantage Icon.png Disadvantage on Ability Checks and Attack Rolls.

If the target ends their turn where they can't see you, they can make another Saving throw to shake off their fear.

WIS SaveWIS Save
Range: Self Range: Self
LacerateLacerate (Action)   –  Soulbreaker Greatsword
Damage: 5~15
2d6 + 3SlashingSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Main Hand AttackMain Hand Attack (Action)   –  Soulbreaker Greatsword
Damage: 5~15
2d6 + 3SlashingSlashing

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Pommel StrikePommel Strike (Bonus Action)   –  Soulbreaker Greatsword
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON SaveCON Save
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Recharge: Short rest Recharge: Short rest
Ray of FrostRay of Frost (Action)
Damage: 1~8
1d8ColdCold

Reduces the target's Movement Speed by 3 m / 10 ft.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Shocking GraspShocking Grasp (Action)
Damage: 1~8
1d8LightningLightning

The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft

Loot[edit | edit source]

Related quests[edit | edit source]

Related literature[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]