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For'reth

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Gish For'reth is on the Mountain Pass during Act One.

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

A gish specializing in psionics, For'reth is the primary spellcaster in Kith'rak Voss' Kith'rak Voss' group searching for a powerful weapon.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Blindness Blindness (Action + Level 2 Spell Slot)

Blind Blind a creature. Attack Roll Attack Rolls against it have Advantage Advantage and the foe attacks with Disadvantage Disadvantage.

Burning Hands Burning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6Fire⁠Fire

Each flammable target is hit with 3d6⁠Fire⁠Fire damage.

Hold Person Hold Person (Action + Level 2 Spell Slot)

Hold a humanoid enemy still. They can't move, act, or react. Attacks from within 3 m (10 ft) are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving Throw Wisdom Saving Throw to end this condition.

Damage: 4~11
1d8 + 3Slashing⁠Slashing

Make a melee attack with your equipped weapon.

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 1~8
1d8Cold⁠Cold

Reduces the target's Movement Speed by 3 m (10 ft).

Damage: 1~8
1d8Lightning⁠Lightning

The target cannot use Reactions. This spell has Advantage Advantage on creatures with metal Armour.

Allies[edit section | visual editor]

Loot[edit section | visual editor]