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Kyrr'a'ath

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Raider Kyrr'a'ath is a member of Inquisitor W'wargaz'sInquisitor W'wargaz's retinue during Act One.

I have nothing to say to you. Speak with the ch'r'ai, or leave.
Kyrr'a'ath, dismissing the party

Involvement[edit section | visual editor]

Act One[edit section | visual editor]

Kyrr'a'ath stands inside the Inquisitor's Chamber of Crèche Y'llek, near the entrance. He warns the party that they are tolerated, not welcome, in the Creche and bid them to talk to the Inquisitor W'wargazInquisitor W'wargaz, or otherwise leave.

He becomes hostile to the party if they refuse to hand over the Mysterious Artefact, or if they progress far enough in The Githyanki WarriorThe Githyanki Warrior.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Surrounded by silver mist, you teleport to an unoccupied space you can see.

Damage: 5~14
1d10 + 4PiercingPiercing
Make a ranged attack with your equipped weapon.

Manoeuvres[edit section | visual editor]

Kyrr'a'ath can spend up to four Superiority Die on manoeuvres:

RallyRally (Bonus Action + Superiority Die)
Healing
8 TemporaryHealingHealing
Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional HP Icon.png 8 temporary hit points.
Damage: 5~14 + modifiers
A powerful shot that possibly knocks the target ProneProne.

Loot[edit section | visual editor]