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Hope is a dwarven Cleric and captive of the House of Hope.
CURIOSITY KILLED ALL THE CATS IT WON'T BE SO KIND TO YOU
Hope said, calmly

Overview edit

Hope is a prisoner of the House of Hope, driven mad by the years of psychological and physical torture inflicted upon her. Despite it all, Hope remains hopeful and optimistic, a quality that has fascinated Raphael enough to keep her alive.[1]

Hope is also the sister of KorrillaKorrilla and still remembers her as the caring, protective girl from their youth.

Involvement edit

Upon the party's arrival in the House of Hope, Hope uses a projection to greet them and offers to help them to enter undetected as long as she is freed her from her prison later. She tells the party she can be saved with the Orphic Hammer. The hammer is given to the party by RaphaelRaphael if they agreed to his deal; otherwise, it can be found in the Archive. If the party did not agree to Raphael's deal, then they must first steal the hammer before they can rescue Hope.

If agreeing to free Hope, she summons Debtor's Attires onto all of them - preventing them from turning the House's residents hostile. This starts the quest Save HopeSave Hope.

Hope's projection appears several more times while the party explores the House. She attempts to give the party advice and if passing various dialogue checks, the party can learn more information from her. Hope appears outside the Chamber of Egress (to simply tell the party they are on the wrong side of the building) and outside the Archive to warn them about the ArchivistArchivist. If passing the dialogue check here, Hope informs them that they can deceive the Archivist by claiming to be Verillius Receptor, a High Inquisitor of Zariel.

Eventually the party can find Hope in the prison guarded by five Vengeful ImpsVengeful Imps and two SpectatorsSpectators. A party member must use Unshackling StrikeUnshackling Strike with the Orphic Hammer to break the two red crystals keeping her trapped; upon being saved, Hope joins the party as an Attached Follower and party members with the Folk Hero background gain the inspiration Freeing the PreyedFreeing the Preyed.

As the party and Hope return to the portal to the Devil's Fee, they come face to face with Raphael, who is especially angered by Hope's escape attempt and attacks the party. If defeating Raphael without Hope dying, then she rewards the player character with the Gloves of Soul Catching.

If she survives, Hope sends the party a letter during the Epilogue, revealing that she has converted the House of Hope into a refuge for the Hells' unwilling residents.

Combat edit

Attacks and abilities edit

As a Level 10 Life Domain Cleric, Hope has the following spells and class actions:

BlessBless (Action + Level 1 Spell Slot)
Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws.
Range: 9 m / 30 ft Range: 9 m / 30 ft
Cure WoundsCure Wounds (Action + Level 1 Spell Slot)
Healing: 1~8 + modifiers

Heal a creature you can touch.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Divine InterventionDivine Intervention
Call upon your deity in your moment of greatest need. Once they interfere, your deity will never do so again in this manner.
Range: Self Range: Self
Divine Strike: RadiantDivine Strike: Radiant (Action)
Damage: 1~8
Normal weapon damage
+ 1d8RadiantRadiant

Strike a foe with your weapon as it becomes wreathed in gleaming radiance.

Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn
GuidanceGuidance (Action)
The target gains +1d4 bonus to Ability checks.
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Guiding BoltGuiding Bolt (Action + Level 1 Spell Slot)
Damage: 4~24
4d6RadiantRadiant

The next attack roll against this target has Advantage Icon.png Advantage.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Healing WordHealing Word (Bonus Action + Level 1 Spell Slot)
Healing: 1~4 + modifiers

Heal a creature you can see.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Mage ArmourMage Armour (Action + Level 1 Spell Slot)

Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.

This effect does not stack with Unarmoured Defence.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Main Hand AttackMain Hand Attack (Action)   –  Quarterstaff
Damage: 4~9
1d6 + 3BludgeoningBludgeoning

Make a melee attack with your equipped weapon.

Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Mass Cure WoundsMass Cure Wounds (Action + Level 5 Spell Slot)
Healing: 3~24 + modifiers

Unleash a soothing hum of energy that heals you and nearby allies.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Mass Healing WordMass Healing Word (Bonus Action + Level 3 Spell Slot)
Healing: 1~4 + modifiers

Heal your nearby allies.

Range: Self Range: Self
Preserve LifePreserve Life (Action + Channel Divinity Charge)
Healing:
3 × Character levelHealingHealing

Evoke a healing energy that restores 3 × Character levelhit pointshit points to allied creatures.

Range: Self Range: Self
Ray of FrostRay of Frost (Action)
Damage: 1~8
1d8ColdCold

Reduces the target's Movement Speed by 3 m / 10 ft.

Range: 18 m / 60 ft Range: 18 m / 60 ft
Remove CurseRemove Curse (Action + Level 3 Spell Slot)
Touch a creature or object to remove all Curses and Hexes affecting it.
Melee: 1.5 m / 5 ft Melee: 1.5 m / 5 ft
Revoke Guest StatusRevoke Guest Status (Action + Level 5 Spell Slot)
Hope banishes one of the unwelcome guests from her house forever.
Range: 18 m / 60 ft Range: 18 m / 60 ft
ToppleTopple (Action)   –  Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX SaveDEX Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest

Loot edit

Related quests edit

Related literature edit

Gallery edit

Notes edit

  • Between Patches 4 and 6, Hope wore Half Plate Armour and wielded Shield (Hope), which would both drop upon her death. These were replaced with Full Plate and a regular shield in Patch 6.
  • Hope can neither be healed by the restoration faucets in the Bordoir, nor can her spell slots be replenished.
    • The only exception to this is by using her Divine InterventionDivine Intervention spell in order to resurrect nearby fallen allies and restore all allies (herself included) as if having taken a long rest. This will replenish her own used spell slots as well.

References edit

  1. Hope's dialogue synopsis.