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Folk Hero

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Folk Hero is a character background with skills and inspirations themed around rescuing others from peril. Wyll, Minsc, and the hireling Danton have this background.

Background features[edit section | visual editor]

Background goals[edit section | visual editor]

Performing certain actions that align with this background rewards Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event also grants experience to characters with this background. While not necessarily all-inclusive, listed below are known events which grant inspiration points.

Location XP Reward Name Description
Act One
Blighted Village 25 The Most Unfortunate Gnome Rescue the gnome from his fate at the windmill.
  • Chase off or defeat Fezzerk's gang, then use the "Brake" lever to stop the mill and untie Barcus. This is earned after speaking to him.
Campsite 25 The Bard with Nine Lives Rescue Volo from the Goblin Camp.
  • Despite the description, this inspiration is granted in the camp, if Volo was sent there after saving him.
Emerald Grove 20 A Timely Rescue Save Findal from the goblins who kidnapped him.
20 Guardian of the Forgotten Save the tieflings from the goblin assault.
20 Protector of the Small Save Mirkon from the harpies.
  • Defeat the harpies and ensure that Mirkon survives, then talk to him.
20 Snake Whisperer Save Arabella from Kagha and her serpent.
  • The interacting party member must pass any ability check or use any class-based dialogue option to convince Kagha (or Teela, for Druids only, with Speak with Animals active) to release the girl.
Grymforge 30 Breaker of Chains Save the deep gnomes from Nere and the duergar.
Overgrown Tunnel 30 Unmasking the Truth Free the Mask of Regret, one of the Hag's masked thralls.
  • The party must not kill Mask of Regret (bypass them or knock her out). Then, they must kill Auntie Ethel, and speak to the Mask of Regret directly or after a long rest, if she was knocked out.
Shattered Sanctum 25 Fate Worse Than Death Save Liam from his goblin torturers.
25 Saved by a Thread Save Smythin from his lethal fall.
  • There is a very tight timing as he is pushed down shortly after any party member reaches the top of stairs X: 305 Y: 0 or X: 288 Y: 0.
  • If Sazza is escorted out the grove before the party reaches this point, Smythin does not appear.
Underdark 30 A Lethal Endeavour Escort Baelen out of the field of bibberbangs.
  • The party must douse the burning torch to prevent an explosion, then toss Baelen his backpack or a Scroll of Misty Step to escape.
Waukeen's Rest 30 Rescued from the Flames Save whoever you can from Waukeen's Rest.
  • Despite the description, saving either Florrick or Benryn grants it, even if the other one is still alive and blocked inside.
Act Two
Gauntlet of Shar 75 Damsel No More Free Nightsong.
Last Light Inn 50 A Smile Better Suits... Offer a hopeful response to Alfira's inquiry.
  • When talking to Alfira for the first time, answer to her question "How do you keep going?" with any available line except "I don't complain constantly." Also, don't mention other tieflings being tortured in Moonrise Towers.
50 From One Hero to Another Meet Jaheira and drink the wine she offers.
50 Helping the Little Guy Help Mol win the game of lanceboard.
  • This inspiration is granted for using any available method, including rigging the board.
60 Meeting of Fates Side with either Isobel or Marcus during the confrontation in Last Light.
Moonrise Towers 50 No Strings to Hold Them Back Release the gnolls from their enslavement.
50 Uncommon Recognition Relate your feats to the bugbear merchant.
  • Must pass any of available ability checks when Lann asks for a proof. The full list of possible options is on his page.
Moonrise Towers Prison 60 Breakout! Break out and save all of the Moonrise prisoners.
Reithwin Town 60 Power Corrupts Defeat a major figure in the corrupted town.
75 Power Corrupts... Absolutely Defeat all of the major figures in the corrupted town.
50 Saving the Prodigious Save Rolan from the Shadow-Cursed Lands.
  • Only takes place if Rolan was convinced to stay in the Emerald Grove in Act One, and survived the goblins' raid if it occured.
60 Greatness Thrust Upon Them Find, save & bring Arabella to your camp.
  • Available only if Arabella survived the events of Act One.
  • The party must agree to shelter her in the camp. Fighting the shadows she entangles is not necessary.
Shadow-Cursed Lands 50 Not Another Soul Keep all Harpers alive during the ambush with the Shadows.
  • Concerns Lassandra's squad near the entrance from Grymforge.
  • None of the Harpers must be killed by the shadows or be consumed by the Shadow curse. The most troublesome one is Karrow who often starts chasing the shadows afar from the light sources.
Act Three
Multiple Locations 170 Innocence Lost Expose the toy-maker's mischief.
  • Accuse Arfur of donating the dangerous toys. Works regardless of demanding anything else from him.
  • The exact location (either Arfur's Mansion or Sharess' Caress) depends on how the party solved Arfur's argument with the squatters.
House of Hope 220 Freeing the Preyed Free Hope from captivity.
  • Granted upon breaking Hope's chains with the Orphic Hammer. Whether Hope survives or not in the fight against Raphael, matters not.
Iron Throne 220 Against All Odds Rescue all thirteen captured Gondians' family members before the turn limit expires.
  • There are 13 hostages total. Twelve of them are locked in cells. Duke Ravengard and Omeluum do not count to earn this inspiration.
Lower City 170 A Bet Is a Bet Meet with Lakrissa in Baldur's Gate.
  • Only obtained if the party talked with Lakrissa in the Emerald Grove and made a wager with her on reaching Baldur's Gate. This can be arranged strictly before resolving the Save the Refugees quest.
170 Empathy for the Fallen Convince the coffin-maker Ulkov Sully to make an exception.
  • Speak to the grieving parents, then pass any of ability checks on Ulkov or pay him.
220 In Need of a Hero Successfully rescue all of the Gondians from the Steel Watch Foundry.
  • There are four Gondians in the Main floor (including Zanner Toobin) and five in the Lab level.
  • If the party made a deal with Wulbren Bongle about destroying the foundry, they must also defend Toobin after destroying the foundry against the Ironhand gnomes.
170 Painted Hero Obtain your portrait from Oskar.
170 Safeguarding the Songbird Meet the unflappable Alfira in Baldur's Gate.
  • Alfira must survive the events of Acts One and Two.
170 Truth Shines Through Find the true culprit behind the serial murders.
  • Granted upon killing Dolor, either at the Wine Festival or at Figaro's shop.
Murder Tribunal 220 End of the Tribunal Save Valeria and end the Murder Tribunal.
Rivington 135 Keeping Your Hands Clean Refuse to cause collateral damage with Wulbren's plan.
135 Securing Hospitality Save the squatters from being kicked out.
135 Trusting Your Instincts Take up Valeria's shoddily concluded investigation.
  • Promise Sister Yannis to investigate the double murder after Valeria leaves.
Upper City 220 Chained, Unfortunate Souls Rescue the vampire spawn from Cazador's lair.
220 Never To Be Chained Again Defeat Lorroakan and let Nightsong execute her vengeance.
Wyrm's Rock Prison 170 Diplomatic Rescue Save Counsellor Florrick from Wyrm's Rock.
  • Florrick must survive the events of Act One.
Wyrmway 170 Wyrmslayers Challenge and defeat Ansur, the not-so-immortal sentinel of Wyrm's Crossing.

Cut Background Goals[edit section | visual editor]

Soul Warden: Save Nadira from the bugbear assassin.

  • While this event is still present in the game, completing it does not seem to award this inspiration.

Liberator: Liberate the enthralled fishermen from the mindflaye

  • The enthralled fishermen were a group encountered in the crashed Mindflayer ship during early access but were removed for the release version, making this goal unobtainable.