Raphael/combat

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< Raphael
Revision as of 06:50, 6 November 2023 by Twyrine (talk | contribs) (added infobox+ascended infobox, expanded on conditions, started encounter info)

This page focuses on Raphael's behaviour during combat encounters.


Master of the House
Raphael
Raphael Model Demonic.png
Stats
Level 12

STR

18
(+4)

DEX

16
(+3)

CON

17
(+3)

INT

14
(+2)

WIS

16
(+3)

CHA

19
(+4)
Creature Race Icon.png  Race Cambion
Creature Type Icon.png  Type Fiend
HP Icon.png  HP 666
Creature AC Icon.png  AC 21
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 160lbs
Initiative Icon.png  Initiative +9
Passive features
Resistances
Resistant to non-magical SlashingResistant to non-magical BludgeoningImmune to all FireResistant to all LightningResistant to all ColdResistant to all Poison
Character information
Location House of Hope

House of Hope

Raphael is able to be fought at the House of Hope. He will be joined by Korilla, Yurgir and six Vengeful Cambions. His arena has four Soul Pillars which Raphael uses to regain health and cast more powerful spells.

Attacks and abilities

Harness the energy of a recently shattered Soul Pillar to take on a more powerful infernal form, and consume a new soul for every broken pillar.


Each time Raphael transforms he may stay in this heightened aspect for longer.

D6 Fire.png 4d6 (4~24) Damage TypesFire damage

Launch a mote of infernal flame to set a target alight and Burn it.
 Range: 18 m / 60 ft
D8 Fire.png 8d8 (8~64) Damage TypesFire damage

Spend 8~64Damage TypesFire damage soul to wreath a target in malevolent flame.
DEX Save
AoE: 3 m / 10 ft (Radius)
D6 Healing.png 3d6 (3~18) hit points

Absorb a soul from each Soul Pillar still standing to spend on powerful spells.


Regain 3~18 hit points and restore your Punish Divinity every time you absorb souls in this way.

 Range: 30 m /  ft

Punish Divinity

After taking Radiant damage, Stun the attacker, allowing you to Drain Drain its hit points.
DEX Save
 Range: 30 m /  ft
D6 Necrotic.png 12d6 (12~72) Damage TypesNecrotic damage

Drain the life force of an Infernal Stun Infernal Stunned creature, restoring your hit points by half the damage dealt.
 Range: 18 m / 60 ft

Conditions and passives

Punish Divinity

  • When hit with Damage TypesRadiant damage, Raphael can use a reaction to stun the attacker, leaving the impudent creature Soul Wrenched Soul Wrenched
Pillar of Souls
Stats


HP Icon.png  HP 99
Resistances
Resistant to all PiercingVulnerable to BludgeoningImmune to all NecroticImmune to all FireImmune to all PsychicImmune to all PoisonVulnerable to Force

Soul Pillar Proximity

  • Raphael is surrounded by Soul Pillars, granting Raphael's attacks an additional 1~12Damage TypesFire (per pillar) damage and a +3 (per pillar) bonus to his Dexterity Checks and Saving Throws.
    • This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional 4~48Damage TypesFire damage and a +12 bonus to Dexterity checks and saving throws.

Soul Charges

  • Raphael has soul(s) to spend on powerful spells.
    • This condition will recharge when Raphael uses his Consume Souls Consume Souls ability. He gains a charge for each remaining pillar.
    • Raphael uses these charges as spell slots.

Encounter

Raphael can be fought in the House of Hopes foyer. He may be joined by Yurgir, Korilla and six Vengeful Cambions.

The player may be joined by Hope (see Save Hope). They may also recruit Yurgir during the pre-battle dialogue with a DC 30 Persuasion check, if they killed him during Kill Raphael's Old Enemy.


This room has four soul pillars which Raphael will use during combat. Each soul pillar gives Raphael:


Raphael's Fiendish Ascension Fiendish Ascension ability will let him take on a more powerful form (see the Ascended tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken.

Tactics

Pre-combat

  • Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as Heroes' Feast Heroes' Feast or Freedom of Movement Freedom of Movement (they are not considered a true long rest, so conditions that are removed upon a long rest will remain).

During

  • It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability Consume Souls Consume Souls.
  • Take care when using Damage Typesradiant damage against Raphael and his Cambions, as they both have conditions that let them take reactions against it.