Ad placeholder
List of sources of additional resources
This is a list of sources of additional resources. There are many ways to increase the various resources beyond their normal limits with class features and items.
Common resources
Actions
In combat, Actions are the most important resource. Gaining additional actions to spend each turn is potentially very strong. Below is a list of all the items, spells, or class features that can grant additional actions.
Note that in Honour mode, these additional actions (except ) do not work with . This means, for example, that a level 11 can attack 4 times (3 times with the first action, but only once with the second action). Outside of Honour mode, this fighter could attack 6 times per turn (3 times for each action).
Consumables
Scroll of Haste: Apply to the target, giving an additional
Action each turn for up to 10 turns. When the spell ends or concentration is prematurely broken, the target becomes .
Potion of Speed: Apply , gaining an additional
Action each turn for 3 turns and becoming after the effect ends.
Elixir of Bloodlust: Once per turn, gain an additional
Action after killing an enemy. Lasts until a long rest. This can stack with .
Haste Spore Grenade: Create a cloud of spores lasting 3 turns that applies which gives an extra
Action for 1 turn. The condition can be reapplied each turn for as long as the cloud lasts. This cannot stack with .
Haste Spore Flask: Same as the Haste Spore Grenade except the cloud is larger and is permanent.
Terazul: Gain an additional
Action each turn for 2 turns, but become after the effect ends. This can stack with other sources of .
Items
Armour of the Sporekeeper: Create a cloud of spores lasting 3 turns that applies which gives an extra
Action for 1 turn. The condition can be reapplied each turn for as long as the cloud lasts. This cannot stack with . (
Recharge: Long rest)
Gontr Mael: Apply to yourself, gaining an additional
Action each turn for up to 5 turns, or until concentration is broken. This does not apply when it ends and does not stack with .
Class features
- : Gain an additional
Action, once per short rest. Unlike other sources of additional actions, the
Action granted by Action Surge works with in Honour mode.
- : Apply to the target, giving an additional
Action each turn for up to 10 turns. When the spell ends or concentration is prematurely broken, the target becomes .
Bonus actions
By default, characters have a single Bonus action to spend each turn. There are a few items and class features that can increase this.
Items
Pyroquickness Hat: Gain an additional
Bonus action after casting a leveled
Fire spell. (
Recharge: Per turn)
Helmet of Grit: Gain an additional
Bonus action while below 50% HP.
Class features
- : Gain an additional
Bonus action each turn.
- : For 3 turns, gain an additional
Bonus action each turn. (
Recharge: Long rest)
Reactions
By default, characters have one Reaction which is replenished at the start of each turn. There is only one way to gain additional reactions.
Duellist's Prerogative: If your off-hand is empty, gain an additional
Reaction each turn.
Movement speed
See List of sources of movement speed.
Restoring common resources
Normally, common resources are only replenished at the start of each turn, but there are a few scenarios where they can be replenished mid-turn.
- : Restores your
Action and
Bonus action resources when entering combat.
- When a creature is revived with , , ,
The Blood of Lathander, or , its
Action,
Bonus action,
Reaction, and
Movement resources are fully restored. Creatures revived with normal healing will come back with none of these resources other than movement speed. If you die under the effects of one of these abilities in the middle of your turn (for example, by blowing yourself up with a ), you will automatically revive with all your common resources replenished.
Spell slots
Aside from normal class progression, additional spell slots can be acquired from the following sources:
Items
Pearl of Power Amulet: Restore a slot up to a
Level 3 Spell Slot. (
Recharge: Long rest)
Spellcrux Amulet: Restore a spell slot of any level. (
Recharge: Long rest)
Elixir of Arcane Cultivation: Gain an additional
Level 1 Spell Slot.
Shield of Devotion: Gain an additional
Level 1 Spell Slot.
Shield of the Undevout: Gain an additional
Level 1 Spell Slot.
Caitiff Staff: Restore a Warlock spell slot of any level. (
Recharge: Long rest)
Spellthief: Restore a
Level 1 Spell Slot when landing a critical hit with the bow. (
Recharge: Short rest)
Greater Elixir of Arcane Cultivation: Gain an additional
Level 2 Spell Slot.
Superior Elixir of Arcane Cultivation: Gain an additional
Level 3 Spell Slot.
Supreme Elixir of Arcane Cultivation: Gain an additional
Level 4 Spell Slot.
Class features
- : Restore a number of spell slots whose summed levels does not exceed (rounded up). (
Recharge: Long rest)
- : Restore a number of spell slots whose summed levels does not exceed (rounded up). (
Recharge: Long rest)
- : Spend
Sorcery Points to restore a slot up to
Level 5 Spell Slot.
- : Restore an ally's
Level 1 Spell Slot. (
Recharge: Long rest)
Class specific resources
Bardic Inspiration
gain 3 Bardic Inspiration Charges at level 1, 4 at level 5, and 5 at level 9. Also at level 5, replenishes the charges after short rests. Other than that, there are a few items that give additional charges.
Wondrous Gloves: Gain an additional
Bardic Inspiration Charge.
Boots of Brilliance: Restore a
Bardic Inspiration Charge. (
Recharge: Long rest)
Channel Divinity
s get a single Channel Divinity Charge that is replenished each short rest. The only way to get additional charges is with:
Amulet of the Devout: Gain an additional
Channel Divinity Charge. Contrary to the description, this extra charge does get replenished on short rests as well.
Channel Oath
s get a single Channel Oath Charge that is replenished each short rest. The only way to get additional charges is with:
Armour of Devotion: Restore a
Channel Oath Charge. (
Recharge: Long rest)
Ki
s start with 2 Ki Points at level 1 and gain an additional point each monk level. Other than that
Ki Points can be acquired from the following items and abilities:
Items
Sentient Amulet (Rare): Restore 2
Ki Points. (
Recharge: Long rest)
Sentient Amulet (Very Rare): Restore 1d4, 1d6, or 1d8
Ki Points determined by your die. (
Recharge: Long rest)
Class features
- : Restore half your
Ki Points (rounded down). (
Recharge: Long rest)
- : Restore half your
Ki Points (rounded down). For the next 3 turns, you will regenerate 1
Ki Point per turn. (
Recharge: Long rest)
Sorcery points
s gain Sorcery Points equal to their Sorcerer level starting at level 2.
Besides that, they have abilities to create additional
Sorcery Points.
- : Expend a spell slot to gain
Sorcery Points equal to the level of the slot.
- : For 2 turns, each leveled spell you cast will restore
Sorcery Points equal to the level of the spell.
Superiority Die
s have 4 Superiority Dice at level 3 and 5 dice at level 7. Other than that, the only way to increase this is with:
- : Gain an additional
Superiority Die.
Wild Shape
s get Wild Shape Charge starting at level 2. The only way to increase this is with:
Shapeshifter Hat: Gain an additional
Wild Shape Charge. (
Recharge: Long rest)
Resting
Many resources are replenished on long or short rests. Aside from actually resting, there are a number of other ways of restoring these resources.
- : Restores the party as if they took a short rest. This cannot be used in combat.
- : Restores the party as if they took a long rest and also revives any downed party members. This can be used in combat. Any form of Divine Intervention can only be used once per character in the entire game.
- Using a Restoration Pod found aboard the Nautiloid in the prologue or the Mindflayer colony in Act Two restores the party as if they took a long rest.
- Using the pool in the boudoir in the House of Hope also provides the benefit of a long rest.
Potion of Angelic Reprieve: Fall asleep for 2 turns and gain the benefits of a short rest and recharge all level 1 and 2 spell slots when you awaken.
Potion of Angelic Slumber: Fall asleep for 2 turns and gain the benefits of a long rest when you awaken.