Revision as of 05:33, 2 June 2024 by 149.22.84.40(talk)(→Tieflings: Adds a row for the old/datamined head Karlach head. This is NOT the Tiefling A strong body. That one is similarly named but a completely different mesh and has "_Remap" in the name. This is the one used by the "Datamined Karlach" type mods. As a similar entry for Nightsong's old regular body head exists, I assume this is acceptable.)
This page contains other/NPC Head Models. These heads are not found in BG3's Character Creator. For heads that are found in the Character Creator, see Guide:Head Models.
To use this resource, make sure you have BG3 Modder's Multitool, and that you have the Models.pak unpacked. Navigate to the folder your multitool is in, and then locate the UnpackedData folder. This is where you will find all of these head models. The specific file paths for each race are above each table for easy reference.
If you want to edit one of these heads to create a custom head, simply visit the .GR2 file path and import your preferred head into Blender using BG3/DOS Collada Exporter plugin.
If you want to make a race mod and add the heads below, add their VisualResourceID to CharacterCreationAppearanceVisuals.lsx.
If you are making a head based on one of these heads, and the edits aren't severe enough that you need to make a custom skeleton, use the SkeletonResource of the vanilla head for your VisualBank entry in your _merged.lsf.lsx.