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Flurry of Blows: Topple
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Flurry of Blows: Topple is a Way of the Open Hand Monk class action. It is an enhanced variant of that can potentially knock a target .
Description
Punch twice in quick succession and potentially knock the target .
Properties
- Cost:
-
Bonus action +
Ki Point
- Damage:
-
1d4 (1~4) + Strength or Dexterity modifier
Bludgeoning
- +
1d4 (1~4) + Strength or Dexterity modifier
Bludgeoning
- Details:
-
Attack roll
-
Melee: 1.5 m / 5 ft
-
DEX Save (Weapon action DC)
- Equivalent to two normal unarmed attacks.
- Affected by , scaling with your level.
- Affected by , scaling with your Strength or Dexterity, whichever is higher.
At Higher Levels
- Damage at Monk level 3:
![D6 Physical.png](/w/images/thumb/2/2b/D6_Physical.png/27px-D6_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
![D6 Physical.png](/w/images/thumb/2/2b/D6_Physical.png/27px-D6_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
- Damage at Monk level 9:
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
![D8 Physical.png](/w/images/thumb/8/8a/D8_Physical.png/26px-D8_Physical.png)
![Damage Types](/w/images/thumb/7/7d/Bludgeoning_Damage_Icon.png/25px-Bludgeoning_Damage_Icon.png)
Condition: Prone
Duration: 1 turn
Weapon action DC Dexterity saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Classes:
- Class level 3: Way of the Open Hand
Notes
- The
Saving throw for this attack is rolled against the attacker's weapon action DC given by:
- Weapon action DC = 8 + Proficiency Bonus + Strength or Dexterity modifier
- The
Saving throw is rolled when the second punch lands. If it misses, the target cannot be knocked even if the first punch lands.
- This attack does not trigger .
- Additional sources of
Bonus action such as or may be used to execute this attack multiple times per turn.
- This attack is affected by all bonuses that apply to regular unarmed attacks, such as , , or .