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Act Two
Act Two of Baldur's Gate 3 takes place after Act One as the player enters the Shadow-Cursed Lands to reach Moonrise Towers.
Point of No Return
The exact delineation between Act One and Act Two can be somewhat confusing for new players as entering the Shadow-Cursed Lands from either the Mountain Pass or the Underdark will trigger an alert reminding the player to tie up any loose ends before proceeding. Despite this, the player will still able to return to the Wilderness and complete the majority of lingering quests at any point. The point of no return in Act Two takes place much later, inside the Gauntlet of Shar. Another alert will trigger, and after this point it becomes impossible to return to the Wilderness, all of the Wilderness waypoints will be inaccessible, and all incomplete quests from the Wilderness will automatically close.
Transition to Act Three
The act will conclude once you have defeated Ketheric Thorm and started on the Road to Baldur's Gate. This will start Act Three.
Locations
- Ruined Battlefield
- Last Light Inn
- Reithwin Town
- Graveyard
- Mason's Guild
- House of Healing
- House of Healing Morgue
- Moonrise Towers
- Grand Mausoleum
- Gauntlet of Shar
Companions
Three additional companions can be recruited in Act Two if they survived the events of Act One and the player completes their requisite quests.
Main Quest
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The main quest of Act Two is Infiltrate Moonrise Towers. This main quest serves as a wrapper and is comprised of multiple sub-quests, which will become available to the Player Character once they begin interacting with the world and various Non-Player Characters.
- Seek Protection from the Shadow Curse
- Follow the Convoy
- Capture Isobel the Selûnite Cleric
- Resolve the Abduction
- Find Ketheric Thorm's Relic
- Find the Nightsong
- Defeat Ketheric Thorm