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Brammels can be found patrolling the docks outside.
Put extra force behind your strike to possibly knock your enemy Prone.
Evoke a heavenly flare and possibly Blind your target
Hit an enemy with all your might to deal damage and possibly Daze them.
Your weapon deals an additional 2d8RadiantDRS damage, increased by 1d8Radiant damage when attacking Fiends or Undead.
Imbue your hands with divine power to heal an ally.
Make a melee attack with your equipped weapon.
Make a Ranged Attack while moving. Prerequisite: Must have Dashed or Disengaged this turn.
Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and Constructs can't receive Gaping Wounds.
Make a ranged attack with your equipped weapon.
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).