Frenzy: Difference between revisions

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[[File:Frenzy Icon 2.png|frameless|right]]
{{ActionPage
[[Category:Class Actions]][[Category:Bonus Actions]]
| summary = '''Frenzy''' is a {{Class|Berserker}} Bonus Action that is a superset of [[Rage]]. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing [[Heavy Armour]] triggers the {{Cond|Rage Impeded}} Condition, removing some benefits of Frenzy.
'''Frenzy''' is a [[Berserker]] [[Barbarian]] Bonus Action. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities.


== Description ==
| description = Your {{Cond|Rage}} turns into a frenzy! You gain {{SAI|Frenzied Strike}} and {{SAI|Enraged Throw}}. You can also make an {{SAI|Improvised Melee Weapon (Bonus Action)|Improvised Melee Weapon}} as a bonus action.
Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust.
| extra description = You have [[Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
 
| warning = {{Warning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
You gain the use of {{SmallIcon|Frenzied_Strike_Icon_2.png}} [[Frenzied Strike]] and {{SmallIcon|Enraged_Throw_Icon_2.png}} [[Enraged Throw]]. You can also use an [[Improvised Melee Weapon]] as a bonus action.
| image = Frenzy.webp
 
| cost = bonus, rage
Frenzy ends early if you haven't attacked a creature or taken damage since your last turn.
| concentration =
 
| damage =
== Properties ==
| damage2 =
{{InfoBlob|{{action|Bonus}} + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| attack roll =
 
| recharge =
* {{Range|Self}}
| duration =
* ''Only available in combat''
| range = self
 
| aoe =
{| role="presentation" class="wikitable mw-collapsible"
| aoe m =  
| <strong>[[File:Frenzied Condition Icon 3.png|frameless|upright=0.12]] Frenzied</strong>
| aoe ft =  
|-
| save =
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 10 turns}}
| additional =
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| higher levels = At level 9, the bonus damage to attacks granted by Frenzy increases to '''+3'''.
* Has [[Damage Types#Resistance|Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
| condition = Frenzied
* Cannot cast or concentrate on [[Spells|spells]].
| condition duration = 10
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
| condition2 = Rage Impeded
|}
| condition2 duration = Permanent
 
| class learns at level 3 = Berserker
== At Higher Levels ==
| notes =
At level 9, the bonus damage to attacks granted by Frenzy increases to +3. At level 16, it increases to +4.
}}
 
{{BarbarianNavbox}}
''(Note: Levels 6 and above are not yet available in Early Access.)''

Latest revision as of 03:15, 28 April 2024

Frenzy.webp

Frenzy is a Berserker Barbarian Bonus Action that is a superset of Rage. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing Heavy Armour triggers the Rage Impeded Rage Impeded Condition, removing some benefits of Frenzy.

Description

Your Rage Rage turns into a frenzy! You gain Frenzied Strike Frenzied Strike and Enraged Throw Enraged Throw. You can also make an Improvised Melee Weapon Improvised Melee Weapon as a bonus action.

You have Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.

Available only in combat.
Rage ends early if you don't attack an enemy or take damage each turn.
You can't cast or concentrate on spells while raging.

Properties

Cost:
Bonus action + Rage Charge
Details:
 Range: Self

At Higher Levels

At level 9, the bonus damage to attacks granted by Frenzy increases to +3.

Condition: Frenzied

Frenzied Frenzied

Duration: 10 turns

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

Condition: Rage Impeded

Rage Impeded Rage Impeded

Duration: Permanent

How to learn

Classes: