Modding:Packaging mods: Difference between revisions

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|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|description=This page is a hub for everything related to Modding Baldur's Gate 3. Check out the following guides to learn how to mod BG3.
|image=Modding_resources.webp
|image=Modding_resources.webp
}}{{Modding sidebar}}
}}This page explains how to pak your mod and get it ready to be imported into your mod manager of choice.
This page explains how to pak your mod and get it ready to be imported into your mod manager of choice.


== With Multitool (recommended) ==
== With Multitool (recommended) ==

Revision as of 06:37, 20 April 2024

This page explains how to pak your mod and get it ready to be imported into your mod manager of choice.

With Multitool (recommended)

  1. Drag and drop your folder into the blue square in Multitool.
  2. Your mod should now be paked and zipped in the same location that your original folder was in. You’re done!

With LSLIB

  1. Make sure your Game at the top of the program is set to Baldur's Gate 3
  2. In the PAK / LSV Tools tab, focus on the Create Package section
  3. Fill in Source Path with the location of the folder you want to package
  4. Fill in Package Path with the same path as Source, but add .pak to the end of your folder name
  5. Set your version to V16
  6. Click Create Package

Package LSLIB.webp