Oath of Vengeance: Difference between revisions

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===Level 1===
===Level 1===


==== {{SAI|Inquisitor's Might|w=40}} ====
==== {{R|co|icononly=yes}} Channel Oath ====
* '''{{SmallIcon|Channel Oath Icon.png}} Channel Oath Ability:''' You or an ally's weapon attacks deal an additional {{DamageType|Radiant}} damage equal to your Charisma modifier (minimum 1) and can {{SAI|Dazed (Condition)|Daze}} enemies 2 turns
Use your oath to use the following ability:
* '''{{SAI|Inquisitor's Might|w=40}}:''' You or an ally's weapon attacks deal an additional {{DamageType|Radiant}} damage equal to your Charisma modifier (minimum 1) and can {{Cond|Dazed|Daze}} enemies 2 turns


===Level 3===  
===Level 3===  


==== {{SAI|Abjure Enemy|w=40}} ====
==== {{R|co|icononly=yes}} Channel Oath ====
* '''{{SmallIcon|Channel Oath Icon.png}}  Channel Oath Ability:''' Use an Action to {{SAI|Frightened (Condition)|Frighten}} an enemy. They'll be easier to hit and cannot move. Fiends and undead have {{Disadvantage}} on this [[Saving Throw]].


==== {{SAI|Vow of Enmity|w=40}} ====
Use your oath to use one of the following abilities:
* '''{{SmallIcon|Channel Oath Icon.png}} Channel Oath Ability:''' Gain {{Advantage}} on [[Attack Rolls]] against an enemy.
* '''{{SAI|Abjure Enemy|w=40}}:''' Use an Action to {{Cond|Frightened|Frighten}} an enemy. They'll be easier to hit and cannot move. Fiends and undead have {{Disadvantage}} on this [[Saving Throw]].
* '''{{SAI|Vow of Enmity|w=40}}:''' Gain {{Advantage}} on [[Attack Rolls]] against an enemy.


==== Oath Spells ====
{{HorizontalRuleImage}}
You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
 
** {{SAI|Bane (Spell)|Bane|w=40}} {{Icon|Concentration Icon.png|16px}}
You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
** {{SAI|Hunter's Mark|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Bane (Spell)|Bane|c=16}}
* {{SAI|Hunter's Mark|c=16}}


===Level 5===
===Level 5===


==== Oath Spells ====
You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
* {{SAI|Misty Step}}
** {{SAI|Misty Step|w=40}}
* {{SAI|Hold Person|c=16}}
** {{SAI|Hold Person|w=40}} {{Icon|Concentration Icon.png|16px}}


===Level 7===
===Level 7===
Line 45: Line 46:
==== {{SAI|Relentless Avenger|w=40}} ====
==== {{SAI|Relentless Avenger|w=40}} ====
* If you hit an enemy with an [[Opportunity Attack]], your movement speed increases by {{Distance|m=4.5|ft=15}} on your next turn.
* If you hit an enemy with an [[Opportunity Attack]], your movement speed increases by {{Distance|m=4.5|ft=15}} on your next turn.
* This movement does not provoke any further opportunity attacks.


===Level 9===
===Level 9===


==== Oath Spells ====
You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
You gain additional spells from your oath. They are [[Spells#Known Spells|Always Prepared]].
* {{SAI|Haste|c=16}}
** {{SAI|Haste|w=40}} {{Icon|Concentration Icon.png|16px}}
* {{SAI|Protection from Energy|c=16}}
** {{SAI|Protection from Energy|w=40}} {{Icon|Concentration Icon.png|16px}}


==Oathbreaking Actions==
==Oathbreaking Actions==

Revision as of 20:02, 20 October 2023

Template:Up to date

You have set aside even your own purity to right wrongs and deliver justice to those who have committed the most grievous sins.
Paladin Oath of Vengeance.png
Paladin Oath of Vengeance.png
You have set aside even your own purity to right wrongs and deliver justice to those who have committed the most grievous sins.
Oath of Vengeance is one of the Subclasses of Paladin. It was unavailable during Early Access.

Oath Tenets

Here is the full text of the Oath of Vengeance. For more details, see Oaths and Oathbreaking.

Fight the Greater Evil. Exerting your wisdom, identify the higher morality in any given instance, and fight for it.
No Mercy for the Wicked. Chasten those who dole out their villainy by wiping their blight from the world forever.

Subclass Features

This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.

Level 1

Channel Oath

Use your oath to use the following ability:

  • Inquisitor's Might Inquisitor's Might: You or an ally's weapon attacks deal an additional Damage TypesRadiant damage equal to your Charisma modifier (minimum 1) and can Daze Daze enemies 2 turns

Level 3

Channel Oath

Use your oath to use one of the following abilities:

Bg3 content hr.png

You gain additional spells from your oath. They are Always Prepared.

Level 5

You gain additional spells from your oath. They are Always Prepared.

Level 7

Relentless Avenger Relentless Avenger

  • If you hit an enemy with an Opportunity Attack, your movement speed increases by 4.5 m / 15 ft on your next turn.
  • This movement does not provoke any further opportunity attacks.

Level 9

You gain additional spells from your oath. They are Always Prepared.

Oathbreaking Actions

This section details actions that will cause the player to break the Oath of the Vengeance.

Act 1

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

* Note: It is the act of opening the cage door (clicking the Iron Grate) that breaks the Oath of Vengeance. This can be done after Sazza has already been released earlier by another character, as late as Act 2. This is repeatable.

Act 2

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

  • Telling Mol that you like her ambition of becoming the leader of the Thieves Guild
  • Letting Minthara get erased by the torturers at the Moonrise Towers.
  • In Punish the Wicked, forgiving Madeline will break your oath.
  • Telling her to stab herself then stopping her will also do so.
  • Siding with Marcus will break your oath.

Act 3

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

  • Feeding the Mind Flayer in the Rivington Abandoned Windmill
  • Accepting Gortash's proposal during the ceremony at Wyrm's Rock Fortress.
  • (If doing Shadowheart's quest): Letting Viconia live after the House of Grief final fight.
  • (If doing Astarion's quest): Letting Astarion ascend to become a True Vampire

External Links