Template:Weapon action page: Difference between revisions

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{{#if: {{{cost|}}} |
{{#if: {{{cost|}}} |
<dt> Cost:</dt>
<dt> Cost:</dt>
<dd> {{InfoBlob|{{ResourceList|{{{cost}}}|{{{cost amount|1}}}}}}} {{#if: {{{cost2|}}} | + {{InfoBlob|{{Resource|{{{cost2}}}|{{{cost2 amount|1}}}}}}}}}</dd>
<dd> {{InfoBlob|{{ResourceList|{{{cost}}}}}}}</dd>
| <dt> Cost:</dt>
<dd> {{InfoBlob | {{#switch: {{{action type|}}}
    | movement = {{action | movement | ft = {{{movement ft}}} | m = {{{movement m}}} }}
    | #default = {{action | {{{action type|}}} }}
    }} }}</dd>
}} {{#if: {{{hit cost|}}} |
}} {{#if: {{{hit cost|}}} |
<dt> Cost on hit:</dt>
<dt> Cost on hit:</dt>
<dd> {{InfoBlob|{{Resource|{{{hit cost}}}|{{{hit cost amount|1}}}}}}} {{#if: {{{hit cost2|}}} | + {{InfoBlob|{{Resource|{{{hit cost2}}}|{{{hit cost2 amount|1}}}}}}}}}</dd>
<dd> {{InfoBlob|{{ResourceList|{{{hit cost}}}}}}}</dd>
}} {{#if: {{{damage|}}} |
}} {{#if: {{{damage|}}} |
<dt> Damage:
<dt> Damage:
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</div>
</div>


}} {{#switch: {{{this is an example|}}}
}} </includeonly><noinclude>
| yes =
| #default = [[Category:Weapon Actions]] {{#switch: {{{action type|}}}
  | bonus = [[Category:Bonus Actions]]
  | movement = [[Category:Movement-Expending Actions]]
  | reaction = [[Category:Reactions]]
  | #default = [[Category:Actions]]
  }}
}}</includeonly><noinclude>
Examples follow.
Examples follow.


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{{WeaponActionPage
{{WeaponActionPage
| name = Piercing Strike
| name = Piercing Strike
| cost = action
| weapon types = Daggers, Pikes, Rapiers, Shortswords, Tridents
| weapon types = Daggers, Pikes, Rapiers, Shortswords, Tridents
| description = Stab an enemy and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
| description = Stab an enemy and possibly inflict [[Gaping Wounds (Condition)|Gaping Wounds]]. [[List_of_Creature_Types#Undead|Undead]] and [[List_of_Creature_Types#Construct|Constructs]] can't suffer '''Gaping Wounds'''.
Line 134: Line 122:
| name = Gargantuan Cleave
| name = Gargantuan Cleave
| weapons = Very Heavy Greataxe
| weapons = Very Heavy Greataxe
| cost = action
| description = Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.
| description = Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.
| damage = weapon
| damage = weapon
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{{WeaponActionPage
{{WeaponActionPage
| name = Pommel Strike
| name = Pommel Strike
| action type = bonus
| cost = bonus
| weapon types = Greatswords, Longswords
| weapon types = Greatswords, Longswords
| description = Make a non-lethal attack against an enemy and possibly [[Dazed (Condition)|daze]] them.
| description = Make a non-lethal attack against an enemy and possibly [[Dazed (Condition)|daze]] them.
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{{WeaponActionPage
{{WeaponActionPage
| name = Brace (Melee)
| name = Brace (Melee)
| action type = movement
| cost = movement:20
| movement ft = 20
| movement m = 6
| weapon types = Glaives, Pikes
| weapon types = Glaives, Pikes
| description = Spend {{distance|ft=20}} of your [[Movement Speed|movement]]. For the rest of your turn, roll melee damage twice and use the highest result.
| description = Spend {{distance|ft=20}} of your [[Movement Speed|movement]]. For the rest of your turn, roll melee damage twice and use the highest result.
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{{WeaponActionPage
{{WeaponActionPage
| name = Tenacity
| name = Tenacity
| action type = reaction
| cost = reaction
| weapon types = Greatclubs, Maces, Mauls, Morningstars
| weapon types = Greatclubs, Maces, Mauls, Morningstars
| description = When you miss an attack, deal {{DamageType|Bludgeoning}} damage equal to your [[Ability Score Modifier|Strength Modifier]] (or a minimum of 1).
| description = When you miss an attack, deal {{DamageType|Bludgeoning}} damage equal to your [[Ability Score Modifier|Strength Modifier]] (or a minimum of 1).
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{{WeaponActionPage
{{WeaponActionPage
|name=Zephyr Flash
|name=Zephyr Flash
|cost=action
|hit cost=bonus
|description=Rush forward, creating an air vortex that blasts foes and possibly inflicts {{Cond|Bleeding}}.
|description=Rush forward, creating an air vortex that blasts foes and possibly inflicts {{Cond|Bleeding}}.
|damage=6d8
|damage=6d8
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{{WeaponActionPage
{{WeaponActionPage
| name = Profane Scourge
| name = Profane Scourge
| cost = action, bonus
| weapons = The Undead Bane
| weapons = The Undead Bane
| description = Strike with subjugating fury, adding your [[proficiency bonus]] to the damage roll. If you hit a [[Fiend]] or [[Undead]] creature, deal an additional {{DamageText|2d6|Slashing|drs=t}} damage and possibly {{cond|Bane}} it.  
| description = Strike with subjugating fury, adding your [[proficiency bonus]] to the damage roll. If you hit a [[Fiend]] or [[Undead]] creature, deal an additional {{DamageText|2d6|Slashing|drs=t}} damage and possibly {{cond|Bane}} it.  

Revision as of 09:57, 22 November 2023

Examples follow.

Piercing Strike

Piercing Strike.webp

Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, or trident in their main hand.

Description

Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.

Properties

Cost:
Action
Damage:
Normal weapon damage
Details:
Attack roll
 Range: Normal weapon range
Recharge: Short rest

Conditions

Gaping Wounds Gaping Wounds

Duration: 2 turns

Constitution saving throw

  • Attacks against this creature deal an additional 2Damage TypesPiercing damage.
  • Removed by healing.

Gargantuan Cleave

Gargantuan Cleave.webp

Gargantuan Cleave is a weapon action granted by Very Heavy Greataxe.

Description

Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.

Properties

Cost:
Action
Damage:
Normal weapon damage
Extra damage:
D6 Slashing.png 1d6 (1~6) Damage TypesSlashing damage
Details:
Attack roll
AoE: 1.5 m / 5 ft (Cone)
Recharge: Short rest

Pommel Strike

Pommel Strike.webp

Pommel Strike is a weapon action available to characters proficient in and wielding a greatsword, or longsword in their main hand.

Description

Make a non-lethal attack against an enemy and possibly daze them.

Properties

Cost:
Bonus action
Damage:
D4 Bludgeoning.png 1d4 (1~4) + Strength modifier Damage TypesBludgeoning damage
Details:
Attack roll
 Melee: 1.5 m / 5  ft
Recharge: Short rest

Conditions

Dazed Dazed

Duration: 2 turns

Constitution saving throw

Brace (Melee)

Brace Melee.webp

Brace (Melee) is a weapon action available to characters proficient in and wielding a glaive, or pike in their main hand.

Description

Spend 6 m / 20 ft (ERROR: Distance not in metric!) of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Properties

Cost:
(ERROR: Use movement m or movement ft.)Movement
Details:
Duration: 1 turn
Recharge: Short rest

Tenacity

Tenacity.webp

Tenacity is a weapon action available to characters proficient in and wielding a greatclub, mace, maul, or morningstar in their main hand.

Description

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength Modifier (or a minimum of 1).

Properties

Cost:
Reaction

Zephyr Flash

Zephyr Flash.webp

Zephyr Flash is a weapon action granted by Nyrulna.

Description

Rush forward, creating an air vortex that blasts foes and possibly inflicts Bleeding Bleeding.

Properties

Cost:
Action
Cost on hit:
Bonus action
Damage:
D8 Thunder.png 6d8 (6~48) Damage TypesThunder damage (Dexterity save to halve)
Details:
Dexterity saving throw
 Range: 12 m / 40 ft
Recharge: Short rest

Conditions

Bleeding Bleeding

Duration: 3 turns

Dexterity saving throw

Profane Scourge

Profane Scourge.webp

Profane Scourge is a weapon action granted by The Undead Bane.

Description

Strike with subjugating fury, adding your proficiency bonus to the damage roll. If you hit a Fiend or Undead creature, deal an additional 2d6Damage TypesSlashingDRS damage and possibly Bane Bane it.

Properties

Cost:
Action + Bonus action
Damage:
Normal weapon damage
Extra damage:
D6 Slashing.png 2d6 (2~12) Damage TypesSlashing damage (conditional)
Details:
Attack roll
 Range: Normal weapon range
Recharge: Short rest

Conditions

Bane Bane

Duration: 3 turns

Strength saving throw


This template defines the table "weapon_actions". View table.