Mask of Terror
STR
DEX
CON
INT
WIS
CHA
12 (+1)
18 (+4)
13 (+1)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+4
+7
+1
0
+2
-1
8
Can see in the dark up to a certain distance.
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
Can make an additional attack after an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a melee Monk weapon or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks deal 1d4 Bludgeoning damage, unless their normal damage is higher.
Attacks with Monk weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Attack an enemy moving out of reach.
Auntie Ethel welcomes you, dearie.
When you fall, you can use your reaction to gain Resistance to Falling damage.
Your movement speed increases by 3 m (10 ft) while you are not wearing armour or using a shield.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
18 (+4)
13 (+1)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+6
+9
+1
0
+2
-1
8
Can see in the dark up to a certain distance.
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
Can make an additional attack after an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a melee Monk weapon or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks deal 1d4 Bludgeoning damage, unless their normal damage is higher.
Attacks with Monk weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Attack an enemy moving out of reach.
Auntie Ethel welcomes you, dearie.
When you fall, you can use your reaction to gain Resistance to Falling damage.
Your movement speed increases by 3 m (10 ft) while you are not wearing armour or using a shield.
STR
DEX
CON
INT
WIS
CHA
12 (+1)
18 (+4)
13 (+1)
10 (0)
14 (+2)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
+4
+7
+1
0
+2
-1
8
Can see in the dark up to a certain distance.
Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level.
Successful DEX saves nullify damage; failed DEX saves reduce it by half.
Can make an additional attack after an unarmed or weapon attack.
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.
After making an attack with a melee Monk weapon or while unarmed, you can make another unarmed attack as a bonus action.
Attacks with Monk Weapons and unarmed attacks deal 1d4 Bludgeoning damage, unless their normal damage is higher.
Attacks with Monk weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Attack an enemy moving out of reach.
Auntie Ethel welcomes you, dearie.
When you fall, you can use your reaction to gain Resistance to Falling damage.
Your movement speed increases by 3 m (10 ft) while you are not wearing armour or using a shield.
UID
S_LOW_BlushingMermaid_MaskedVictim_02
UUID
518fab8f-2d1d-46c8-9a45-9045156d0053
Stats
LOW_Masked_Monk
Mask of Terror is a human member of Auntie Ethel's flock. He can be found in the The Blushing Mermaid alongside Mask of Vengeance , Mask of Servitude , and the real Captain Grisly .
Like the other Masks, the Mask of Terror wanders around the basement area. If the party did not discover Ethel was impersonating Grisly, or antagonised Ethel upstairs, then they all are hostile. However, if the party agreed to Ethel's deal as part of Gather Your Allies then they are not hostile and can even be spoken to. Mask of Terror recounts making a deal with Auntie to get back at people who laughed at him.
If the party confront Auntie Ethel in the basement's next-door room, then she and other the other members of the flock are teleported into the battle as long as they were not previously killed or knocked out. They are hostile by virtue of the Whispering Mask , placing them under the Charming effect of Part of the Flock .
If the party encounters Mask of Terror after Ethel is dead, he is no longer hostile but his sanity is broken.
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