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Modify Ability Score set

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The Modify Ability Score set includes items that increase an ability score by a specified amount, rather than setting the score to a fixed value. For the latter, see Set Ability Score set.

Name Slot Effect

Birthright
HeadgearHeadgear (Non-Armour)

Devilfoil Mask
HeadgearHeadgear (Non-Armour)
Infernal Legion
Grants the Infernal LegionInfernal Legion condition while worn.

Duke Ravengard's Longsword
Main Hand MeleeMain Hand Melee (Longsword)
Commander's StrikeCommander's Strike (Action + Bonus Action)
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attackweapon attack. (Recharge: Short rest Recharge: Short rest.)
Stirring Execution
When you kill an enemy, allies within 9 m (30 ft) gain temporary hit points equal to your[See: Bugs] Charisma Modifier (minimum 1).

Dwarven Splintmail
ArmourArmour (Heavy Armour)
Superior Plate
You take 1 less PiercingPiercing damage.
Body Aid
Gain a +1 bonus to Strength Saving ThrowSaving Throws and Ability CheckAbility Checks.

Enraging Heart Garb
ArmourArmour (Clothing)
Ruintamer Heart
While RagingRaging, the wearer generates 2 turns of WrathWrath.[See: Bugs]

Gloves of Soul Catching
GlovesGloves
Soul Fist
Your unarmed attacks deal an additional 1d10ForceForce damage.
Soul Catching
Once per turn, on an unarmed hit, you regain 10Hit PointsHit Points. Alternatively, you may forego healing to gain a +5 bonus on an Attack RollAttack Roll or Saving ThrowSaving Throw until the end of your next turn.[See: Bugs]

Harmonium Halberd
Main Hand MeleeMain Hand Melee (Halberd)

Khalid's Gift
AmuletAmulet
Khalid's Gift: AidKhalid's Gift: Aid (Action)
Cast as a level 3 spell (Recharge: Long rest Recharge: Long rest.)
Odd Gift
While wearing Khalid's Gift, Jaheira cannot be CursedCursed.

Nimblefinger Gloves
GlovesGloves
Nimblefinger
Gnomes are granted +2 to Dexterity. Halflings and Dwarves gain +1 Dexterity.

The Graceful Cloth
ArmourArmour (Clothing)
Cat's Grace
You gain Cat's GraceCat's Grace and increase your DexterityDexterity by 2, to a maximum of 20.
Nimble As a Cat
You gain a +1 bonus to your Dexterity Saving ThrowSaving Throws and also increase your JumpJump distance by 1.5 m (5 ft).

The Mighty Cloth
ArmourArmour (Clothing)
Bull's Strength
You gain Bull's StrengthBull's Strength and increase your StrengthStrength by 2, to a maximum of 20.
Unwavering Bull
You cannot be pushed against your will and you have an AdvantageAdvantage on Saving ThrowSaving Throws against being RestrainedRestrained.
Bull RushBull Rush (Action + Movement Speed)
Charge forward and possibly knock your foes back 3 m (10 ft). (Recharge: Per turn Recharge: Per turn.)