Drilldown: conditions

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conditions > properties : ApplyToDead or Blind or DisableCombatlog or ForceOverhead or MultiplyEffectsByDuration or OverheadOnTurn & condition dc: None & condition2 save: None

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stack id:
None (60) · PERFORM (7) · TWN_DISTILLERY_ELEM_STATUS (7) · OBSCURED (4) · DRUNK (3) · FEARED (3) · LURING_SONG (3) · SCL_SAFE (3) · TWN_DISTILLERY_DRUNK_STATUS (3)
condition save:
condition dc: (Click arrow to add another value)
condition2 name:
condition2 save: (Click arrow to add another value)
condition2 dc:
condition3 name:
condition3 save:
condition3 dc:

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