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Drilldown: spells
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spells > action type
:
bonus
or
reaction
& save:
None
& extra damage
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5
or
6d6
or
Strength
or
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& condition duration:
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weapon (2)
Showing below up to 134 results in range #1 to #134.
A
B
C
- Call of the Crustacean
- Castigate Heartform
- Charger: Shove
- Charger: Weapon Attack
- Click Heels
- Combat Wild Shape
- Consume Souls
- Controlled Chaos
- Counterspell
- Create Sorcery Points
- Create Spell Slot
- Cunning Action: Hide
- Cursed Thorns
- Cutting Words
D
- Dampen Elements
- Darkness Cloak
- Defensive Duellist
- Deflect Missiles
- Dismiss Construct Mode
- Dismiss Shapechanger
- Displace (Displacer Beast)
- Divine Retaliation
- Dread Ambusher: Hide
E
F
G
- Giant Killer
- Grasping Appendage
- Grasping Vine
- Great Weapon Master: Bonus Attack (attack)
- Greataxe Slash
- Greatsword Slash
H
- Halberd Slash
- Have Nice Gift!
- Healing Word
- Heart of the Storm: Lightning
- Heart of the Storm: Thunder
- Hellcrawler
- Hellish Rebuke
- Hex
I
J
L
M
N
O
P
- Perfectly Balanced Strike
- Permit Passage
- Press the Advantage
- Projected Ward
- Psionic Backlash
- Psionic Dominance
- Psionic Pull
R
- Reapply Hex (Strength)
- Reapply Hex (Wisdom)
- Reflective Mucus (Action)
- Restore Vitality
- Right Coin Whip
- Ring of Evasion (Reaction)
S
- Scarlet Feast
- Second Chance
- Sethan: Spiritual Greataxe
- Shadow Arts: Hide
- Shadow Blade
- Shadow Teleport (Meazel)
- Shadow Teleport (Meenlock)
- Shadow Torrent
- Shield Master: Block
- Shifting Winds
- Shove
- Slayer (class action)
- Sorrowful Lash
- Spear Thrust
- Spell Slot Restoration
- Spiritual Weapon
- Summon coin halberd
- Supernatural Attraction
T
U
V
W
- Warding Flare
- Wild Magic: Teleport (activate)
- Wild Magic: Teleport (Activate) (Barbarian)
- Wild Shape: Air Myrmidon
- Wild Shape: Bear
- Wild Shape: Boar
- Wild Shape: Cave Bear
- Wild Shape: Dire Raven
- Wild Shape: Earth Myrmidon
- Wild Shape: Fire Myrmidon
- Wild Shape: Sabre-Toothed Tiger
- Wild Shape: Water Myrmidon