Drilldown: spells
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spells > aoe size :
10/30 or
None
& spell range :
6/20 or
melee
& save:
None
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1d8 or
9d6 or
None
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Showing below up to 194 results in range #1 to #194.
A
B
- Barbed Vine
- Barkskin
- Beak Attack (Dire Raven Companion)
- Beak Attack (Dire Raven)
- Beak Attack (Raven Familiar)
- Beak Attack (Shadow-Cursed Raven)
- Bear's Endurance
- Bite (Badger)
- Bite (Bat)
- Bite (Bulette)
- Bite (Cloaker)
- Bite (Dilophosaurus)
- Bite (Dire Wolf)
- Bite (Ghost Dogs)
- Bite (Gnoll)
- Bite (Mapped Terror: Spiders)
- Bite (Mapped Terror: Wolves)
- Bite (Mimic)
- Bite (Panther)
- Bite (Rat Combatant)
- Bite (Rat)
- Bite (Sabre-Toothed Tiger)
- Bite (Scratch)
- Bite (Spectator)
- Bite (Squire)
- Bite (Sword Spider)
- Bite (Vampire Spawn)
- Bite (Wolf)
- Bite (Worg)
- Blink: Teleport
- Blood Skeleton Slam
- Bloodfest
- Bolstering Magic: Boon
- Bolstering Magic: Level 1 Spell Slot
- Bolstering Magic: Level 2 Spell Slot
- Bolstering Magic: Level 3 Spell Slot
- Bull's Strength
- Burrow (Bulette)
C
- Cat's Grace
- Claws (Action)
- Claws (Bear Companion)
- Claws (Bear Wild Shape)
- Claws (Cat)
- Claws (Cave Bear Wild Shape)
- Claws (Crawling Claw)
- Claws (Hag)
- Claws (Harpy)
- Claws (Imp)
- Claws (Intellect Devourer)
- Claws (Malus Thorm)
- Claws (Meazel)
- Claws (Meenlock)
- Claws (Owlbear)
- Claws (Quasit)
- Claws (Raphael)
- Claws (Vampire)
- Cure Wounds
- Cursed Thorns
D
- Dispel Evil And Good: Break Enchantment
- Divine Strike: Cold (Melee)
- Divine Strike: Fire (Melee)
- Divine Strike: Lightning (Melee)
- Divine Strike: Poison (Melee)
- Divine Strike: Radiant (Melee)
- Divine Strike: Thunder (Melee)
- Divine Strike: Weapon (Melee)
- Draconic Elemental Weapon
- Draconic Elemental Weapon: Acid
- Draconic Elemental Weapon: Cold
- Draconic Elemental Weapon: Fire
- Draconic Elemental Weapon: Lightning
- Draconic Elemental Weapon: Thunder
- Dread Ambusher (Melee)
E
F
- Fire Shield: Chill
- Fire Shield: Warm
- Flail of Madness
- Fox's Cunning
- Freedom of Movement
- Frenzied Strike (Boar)
G
- Garrotte (Meazel)
- Garrotte (Sorn Orlith)
- Gaseous Form
- Ghoulish Touch
- Giant Killer
- Goodberry
- Gore (Deep Rothé)
- Grant Flight
- Great Weapon Master: Bonus Attack (attack)
- Greataxe Slash
- Greater Restoration
- Greatsword Slash
- Guidance
H
- Halberd Slash
- Hand Me My Leech
- Hand Me My Saw
- Hand Me My Syringe
- Hand Me My Trepan
- Have Nice Gift!
- Headbutt
- Heroism
- Honeyed Paws
- Hook (class action)
I
- Improvised Melee Weapon
- Improvised Melee Weapon (Bonus Action)
- Infectious Bite (Rat)
- Infectious Bite (Wolf Companion)
- Inflict Wounds
- Invisibility
K
L
M
- Mage Armour
- Magic Weapon
- Main Hand Attack
- Maintain Hypnotic Gaze
- Maul Blow
- Mindbreak
- Muddy Claws
- Multiattack (Cave Bear Wild Shape)
- Multiattack (Drider)
- Multiattack (Earth Elemental)
- Multiattack (Ettercap)
- Multiattack (Giant Eagle)
- Multiattack (Harpy)
O
P
- Pacifying Spores
- Press the Advantage
- Protection from Energy
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire
- Protection from Energy: Lightning
- Protection from Energy: Thunder
- Protection from Evil and Good
- Protection from Poison
- Pseudopod (Greaseball)
R
- Razor Claw
- Remove Curse
- Rend Vision (Dire Raven Companion)
- Rend Vision (Dire Raven Wild Shape)
- Rend Vision (Raven Familiar)
- Reprimand
- Resistance (Cantrip)
- Restore Soul
S
- Sapping Strike
- Shadow Arts: Darkvision
- Shadow Blade
- Shocking Grasp
- Shred Armour
- Slam (Doppelganger)
- Slam (Flesh)
- Slay
- Smouldering Touch
- Spear Thrust
- Sprint
- Stoneskin
T
- Talons
- Teleport to Submersible
- Tentacle Lash
- Tiny Claws
- Touch of the Storm
- Trident Thrust
- Tusk Attack
- Tyrant Tongue (Class Action)