Drilldown: spells
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Thunder (1)
Showing below up to 92 results in range #1 to #92.
A
B
- Barkskin
- Bear's Endurance
- Bite (Cloaker)
- Bite (Sabre-Toothed Tiger)
- Bite (Squire)
- Bull's Strength
- Burning Age
C
D
- Darkvision (spell)
- Death Ward
- Defensive Protocol: Bulwark
- Digestive Sap
- Draconic Elemental Weapon: Acid
- Draconic Elemental Weapon: Cold
- Draconic Elemental Weapon: Fire
- Draconic Elemental Weapon: Lightning
- Draconic Elemental Weapon: Thunder
E
F
G
H
I
L
M
- Mage Armour
- Magic Weapon
- Maiming Pinch
- Maintain Hypnotic Gaze
- Mist Stance
- Moan
- Multiattack (Cloaker)
- Multiattack (Owlbear)
O
P
- Paralysing Critical
- Phalar Aluve: Shriek
- Phalar Aluve: Sing
- Polymorph: Dire Raven
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire
- Protection from Energy: Lightning
- Protection from Energy: Thunder
- Protection from Evil and Good
- Protection from Poison
R
- Radiant Shockwave
- Reckless Warcry
- Rend Vision (Dire Raven Companion)
- Rend Vision (Dire Raven Wild Shape)
- Ride the Winds
S
- Scorching Strike
- Searing Blood
- Shadow Arts: Darkvision
- Shapechanger
- Shred Armour
- Shrouded in Shadow
- Slam (Mud Elemental)
- Slam (Water Elemental)
- Smouldering Touch
T
- Third Eye: Darkvision
- Third Eye: See Invisibility
- Tides of Chaos
- Tiger's Bloodlust
- Transmuter's Stone
- Tyrannical Branding
V
W
- Wild Magic: Burning
- Wild Magic: Cats and Dogs
- Wild Magic: Enchant Weapons
- Wild Magic: Explosive Healing
- Wild Magic: Flight
- Wild Magic: Polymorph
- Wild Magic: Resilient Sphere
- Wild Magic: Slow
- Wild Magic: Sorcery Points
- Wild Magic: Speak with Animals
- Wild Magic: Swap
- Wild Magic: Telekinesis
- Wild Magic: Teleport
- Wild Magic: Turn Magic