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Drilldown: weapons
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Use the filters below to narrow your results.
name:
uid:
1d4 (15) ·
1d4 + 1 (10) ·
1d4 + 2 (1) ·
1d6 (13) ·
1d6 + 1 (10) ·
1d6 + 2 (6) ·
1d8 (9) ·
1d8 + 1 (11) ·
1d8 + 2 (4) ·
1d8 + 3 (2) ·
2d10 (1) ·
2d4 (2)
None (60) ·
Arcane Vehemence (1) ·
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Burned Alive (2) ·
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Darkveil Precision (1) ·
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Dolor Amarus (passive feature) (1) ·
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Elements of an Epoch (1) ·
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Fiendish Fire (1) ·
Gontr Mael: Glowing (1) ·
Heightened Awareness (1) ·
Hellstalker (1) ·
Improved Critical (1) ·
Keen Attack (1) ·
Non-Lethality (1) ·
Outer-Entity Slayer (1) ·
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Promised Victory (1) ·
Seldom Caught Unawares (+1) (1) ·
Splinters of a Giant's Might (1) ·
Steel Physiology (1) ·
The Scourge Mistress' Bane (1) ·
Titan Weapon (1) ·
Watery Guidance (1)
Showing below up to 86 results in range #1 to #86.
B
C
- Cemetery-Blue Torch
- Chaos Flail
- Cleaver
- Club
- Club +1
- Club of Hill Giant Strength
- Comeback Handaxe
- Corrosive Flail
D
E
F
G
H
- Hand Crossbow
- Hand Crossbow (Yurgir)
- Hand Crossbow +1
- Hand Crossbow +2
- Handaxe
- Handaxe +1
- Hellfire Hand Crossbow
- Hellrider Longbow
- Hoppy
- Hunting Shortbow
I
J
L
M
N
P
R
S
- Sahuagin Longbow
- Salami
- Shadow Lantern
- Shining Staver-of-Skulls
- Shortbow
- Shortbow +1
- Sickle
- Sickle (Redcap)
- Sickle of BOOOAL
- Skybreaker
- Spellthief
- Sussur Sickle