Drilldown: weapons
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- weapons (417)
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uid:
1d10 (5) ·
1d10 + 1 (5) ·
1d4 (21) ·
1d4 + 1 (15) ·
1d4 + 2 (2) ·
1d6 (14) ·
1d6 + 1 (9) ·
1d6 + 2 (1) ·
1d8 (6) ·
1d8 + 1 (8) ·
1d8 + 2 (2) ·
1d8 + 3 (1) ·
2d10 (1) ·
2d4 (3)
None (10) ·
Backbreaker (1) ·
Brace (Melee) (5) ·
Brace (Ranged) (5) ·
Concussive Smash (16) ·
Flourish (17) ·
Hamstring Shot (3) ·
Lacerate (12) ·
Maiming Strike (4) ·
Mobile Shot (2) ·
Piercing Shot (7) ·
Piercing Strike (46) ·
Pommel Strike (1) ·
Rush Attack (5) ·
Tenacity (4) ·
Weakening Strike (16)
Showing below up to 96 results in range #1 to #96.
A
B
C
D
F
G
H
- Hand Crossbow
- Hand Crossbow (Yurgir)
- Hand Crossbow +1
- Handaxe
- Handaxe +1
- Harmonic Dueller
- Harper Blade
- Heavy Crossbow
- Heavy Crossbow +1
- Hoppy
I
J
L
M
N
P
R
- Rapier
- Rapier +1
- Rapier +2
- Ritual Dagger of Shar
- Rupturing Blade
- Rusted Blade
- Rusty Dagger
- Rusty Handaxe
- Rusty Heavy Crossbow
- Rusty Pike
- Rusty Shortsword
- Rusty Sickle
S
- Scalpel
- Shadow Lantern
- Shar's Sting
- Shining Staver-of-Skulls
- Shortbow
- Shortbow +1
- Shortsword
- Shortsword (Yurgir)
- Shortsword +1
- Shortsword +2
- Sickle
- Sickle (Redcap)
- Sickle of BOOOAL
- Skybreaker
- Steelforged Sword
- Stillmaker
- Sussur Dagger
- Sussur Sickle
- Sword of Screams
- Syringe
- Syringe (+1)