Template:Passive feature property page
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Example:
{{Passive feature property page
| name = IsToggled
| description = This passive feature can be toggled on/off by the user.
}}
Renders asIsToggled is a passive feature property. This passive feature can be toggled on/off by the user.
List of passive features with IsToggled
| Feature | Effects |
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When the sphere is ablaze, it leaves behind a Fire surface and deals 2d6Fire to nearby creatures and objects. |
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Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. Usable once per short rest. |
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Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot. |
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If you're Poisoned, Frightened, or Charmed at the start of your turn, you have a 50% chance to begin Raging without expending a Rage Charge. |
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Enemies within 3 m (10 ft) become Vulnerable to Piercing damage, unless they are Immune to it. |
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Add a |
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Consume the life essence that you have collected to cast any Necromancy spell without consuming a spell slot. |
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When you bring a creature down to fewer hit points than your number of evolved illithid powers, it dies and all nearby creatures take 1~4Psychic damage. |
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Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off. |
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Call on your patron to change your fate and add a |
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The wearer's summoned creatures have resistance to all damage except Psychic damage. At the start of the summoned creatures turn, it must succeed a Wisdom Saving Throw or be driven Mad. |
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You have discovered a marvellous adaptability within yourself. Spell slots, charges, and similar resource costs for your next action or spell are removed. Refreshes after a Long Rest. |
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This object shines with a glowing light in a radius of 6 m (20 ft). |
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This object shines with a glowing light in a radius of 6 m (20 ft). Toggle this to douse and rekindle the light. |
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When attacking with a melee weapon you are Proficient with and are wielding in both hands, Attack Rolls take a -5 penalty, but their damage increases by 10. |
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Consume your Heat to fuel a powerful attack. |
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React to your next attacker with flames that deal 2d10Fire. |
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Add a +1d12 bonus to your next Attack Roll or Ability Check. |
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Add a +1d12 bonus to your next Saving Throw. |
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Sheds holy light in a 6 m (20 ft) radius. In combat, fiends and undead standing in the light are Blinded if they fail a DC 14 Constitution throw. |
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You gain 3 Luck Points, which you can use to gain Advantage on Attack Rolls, Ability Checks, or Saving Throws, or to make an enemy reroll their Attack Rolls. |
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Your hands sap the ki from your enemies' bodies. Your unarmed attacks deal an additional 1d4 + Wisdom ModifierNecrotic damage. |
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Your hands sap the ki from your enemies' bodies. Your unarmed attacks deal an additional 1d4 + Wisdom ModifierPsychic damage. |
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Your hands sap the ki from your enemies' bodies. Your unarmed attacks deal an additional 1d4 + Wisdom ModifierRadiant damage. |
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Allies automatically succeed Saving Throws against spells that required them. |
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Increases the range of the spell by 50%. Melee spells are increased to 9 m (30 ft). |
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Increase the cost of spells that deal direct damage by 1 Sorcery Point to roll their damage with Advantage.
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Double the duration of conditions, summons, and surfaces caused by spells. |
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Targets of spells that require saving throws have Disadvantage on their first saving throw. |
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Spells that take an Action take a Bonus Action instead. |
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You can cast spells while Silenced. |
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Spells that only target 1 creature can target an additional creature. Costs 1 Sorcery Point per Spell Slot level used. Cantrips also cost 1 Sorcery Point. |
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This object shines with a glowing light in a radius of 6 m (20 ft). |
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Alter the terrain around you, allowing nearby allies in the area to travel with ease. You and your allies within 4 m (13 ft) of range aren't affected by Difficult Terrain, can't be Restrained or Paralysed, and gain Resistance to Poison damage. |
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This object shines with a glowing light in a radius of 6 m (20 ft). |
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Parry the next melee attack that hits you to reduce the damage by 1d8 + Dexterity Modifier. |
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The Netherbrain permits no interference - as a reaction to taking damage, it releases Brainquakes. |
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Cantrips that cost an Action cost a Bonus Action instead. This effect can be used once per Short Rest. |
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Costs Force Conduit to remain active. All entities with or in this aura have their movement speed halved. |
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When activated, you can't be moved against your will by any spell or action, but have Disadvantage on Dexterity Saving Throws. |
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The wood woad regains 10 hit points if it walks through a vine surface, unless it recently took Fire damage. |
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When you hit a creature with Eldritch Blast, you can push the creature up to 4.5 m (15 ft) away from you. |
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When you make a Spell Attack Roll, you can spend a Sorcery Point to gain Advantage. This costs 1 Sorcery Point per spell slot Level. Cantrips cost 1 Sorcery Point. |
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Ranged weapon attacks with weapons you are Proficient with have a -5 penalty to their Attack Roll, but deal an additional 10 damage. |
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When the wearer Jumps, they deal 1d4Thunder damage in a 3 m (10 ft) radius upon landing. |
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When you fall, you can use your reaction to gain Resistance to Falling damage. |
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When casting a spell that requires an Attack Roll, you can take a -5 penalty to the roll to deal an additional |
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You know your enchantments inside and out. You can target 2 creatures with Enchantment spells that would normally only target 1 creature. |
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Activate to gain Advantage on your next Attack Roll, Ability Check, or Saving Throw. Increased chance of Wild Magic surge afterwards. |
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Knock someone Unconscious instead of killing them. |
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Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage. |
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Add a |
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The vampire regains 10Hit Points at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from Holy Water, in which case this trait doesn't function until the start of its next turn. |





















































































